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Re: Sabaki SGF editor

Posted: Sun Apr 17, 2016 7:06 am
by Sneegurd
yishn wrote:P.S. I solved the problem with the scalable board markup. This will be shipped with the next release!
YAY :) As for File->Exit, it's just there in any application, not important, but something we're used to :)

Re: Sabaki SGF editor

Posted: Sun Apr 17, 2016 3:09 pm
by Bonobo
Sneegurd wrote:[..] As for File->Exit, it's just there in any application,
Uhm, nope :-)
not important, but something we're used to :)
Uhm, no. “We” are used to [program name]-> Quit ;-)

(that’s for OS X :-D but I also (have to) use Windows, so I know what you mean.)

For me … I’m polyglot, I don't really care as long as I have any way I can find.

Re: Sabaki SGF editor

Posted: Sun Apr 17, 2016 8:24 pm
by Sneegurd
Haha, I wrote "we" for the lulz and was already guessing that was a minor offense. I'm also polyglot :) Unix/Windows. "Have to" is something I mention, when I have to fix my computer illiterates (super duper clueless) relatives[1] Apple computer. Otherwise I have an apple for breakfast only.

Me: Your daughter has already used 80% of her bandwidth quota already on the beginning of the month, due to Youtube consumption...
Him: No problem, 80% is still fast enough

Re: Sabaki SGF editor

Posted: Sun Apr 17, 2016 9:10 pm
by Sneegurd
Maybe you can do something about ease of use of engine games. Something where all other applications I know are not helpful in.

Let's say I play an engine game against GnuGo and have to interrupt it because of RL reasons. I'd like to easily come back to it. All applications I know do not help here. Ideally your program would invisibly keep track of my actions as good as possible and save as many as possible attributes of the running game. And then simply return, with the correct engine loaded,, to the running game when I start Sabaki again. If it had a clock implemented, clock would also continue at the point where I interrupted the game...

Re: Sabaki SGF editor

Posted: Mon Apr 18, 2016 6:36 am
by yishn
I'm not sure this would be a good idea. Maybe people just don't want to have an engine loaded because they want to review the game? Or they opened another file and have no intention to start playing against an engine when test-playing?

People who do want to continue a game with an engine can load the unfinished game they saved beforehand, travel to the end, attach the engine and continue playing as if nothing had happened.

Re: Sabaki SGF editor

Posted: Sun May 01, 2016 5:40 am
by YeGO
Great project!

I see there's a web-based version now
http://sabaki.yichuanshen.de/web/view/

Re: Sabaki SGF editor

Posted: Sun May 01, 2016 2:22 pm
by yishn
Thank you YeGO! I just want to say that the web version is a heavily trimmed down version of Sabaki. Also, I didn't test it very thoroughly, so kindly report if you encounter any bugs. :D

Re: Sabaki SGF editor

Posted: Sun May 08, 2016 6:56 am
by Amtiskaw
In case anyone finds Sabaki too bright, I'm keeping some modified versions of the files that turn it into this:
http://i.imgur.com/G0bSLif.png

Of course this is all a matter of taste. Anyway, those are at:
https://github.com/fohristiwhirl/sabaki_subdued_theme

Or you can make your own...

Re: Sabaki SGF editor

Posted: Sun May 08, 2016 7:46 am
by Jnkstry
the design looks great. downloaded the zip at github. how dow i apply the style now?

Re: Sabaki SGF editor

Posted: Sun May 08, 2016 7:55 am
by Amtiskaw
Jnkstry wrote:the design looks great. downloaded the zip at github. how dow i apply the style now?
Edit: things have changed in 0.14.0. Now it's a case of finding the folder Sabaki uses to store its config files, and copying the theme files into there.

Re: Sabaki SGF editor

Posted: Sun May 08, 2016 8:07 am
by Jnkstry
can anyone help me setting up pachi in sabaki so it uses the opening books of fuego?i did like recommended but Pachi plays pretty weird opening moves. Also i would like to know how to give pachi more memory and cores for better performance.
I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

Sorry i am a total GTP engine noob.

Re: Sabaki SGF editor

Posted: Mon May 09, 2016 4:54 am
by Sneegurd
Jnkstry wrote:I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?
As for the book (you can use fuego books):
Unbenannt.PNG
Unbenannt.PNG (9.2 KiB) Viewed 39482 times
Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...

Re: Sabaki SGF editor

Posted: Mon May 09, 2016 6:39 am
by Jnkstry
Sneegurd wrote:
Jnkstry wrote:I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?
As for the book (you can use fuego books):
Unbenannt.PNG
Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...



so if i put that line in the arguments in the sabaki engine menu it should use the book right? the thread value refers to the number of cores used, right? so if i increase that number it should give pachi more power, right? if i did everything right, pachi should play more common fuseki instead of answering my 4-4 opening with a let's say a move around the hoshi at 17-10, no?

thanks for your reply

Re: Sabaki SGF editor

Posted: Tue May 10, 2016 5:38 am
by Sneegurd
Yes yes yes. Also, if opening book is used, Pachi will instantly reply as long as match is in book.

Re: Sabaki SGF editor

Posted: Sat May 28, 2016 2:19 am
by Jnkstry
hi again. i do love sabaki a lot. especially since the pachi 11 is running on it.
i was wondering how i can get the tatami background in the desktop app. the web version has that beeautiful tatami background.
the latest release of the app from github doesn't.

help and feedback highly appreciated.