re: post number 21:
please explain which part you think is wrong
simply put, your axiom is a category error and your syllogism is ignoratio elenchi.
you are not the only one; there are others who can't tell the difference between chalk and cheese either. For example, see the comment dialogue here:
https://www.youtube.com/watch?v=UZa2ckl ... nbnttiwg04History is full of such misunderstandings, and megalomaniacal psychopaths blinded by faith will even kill or excommunicate to sequester territory to protect their hyperactive egos.
You are looking at 4 different things but can only see two kinds of thing: old and new.
Let's call them S, G, M and C.
S has a long and draughty history. G was an imaginative attempt to step out of S's straightjacket, but suffered from myopia, so it never performed better than S.
About 20 years later, M came along, and took Amsterdam by storm, pounding S and G into the dust.
Casual observers began to see the world in two colours: M and not-M.
Then a variant of M - let's call her A - enters the scene in a flurry of publicity and trounces all before her, including poor old L.
Now all you can see is A and not-A.
Then along comes C. C is clearly not-A, so you naturally think it must be a member of the set {S,G}. But it isn't.
Now consider this:
1. Alphago is based on neural nets
2.
http://www.webofstories.com/play/marvin.minsky/1211+2 = 3: Alphago is a bottom-up approach to AI
4. GnuGo is a bottom-up approach to AI
3+4 = ?
5. Alphago uses convolution patterns to create candidate moves
6. GnuGo uses stone patterns to create candidate moves
5+6 = ?
7. Alphago's Monte-Carlo does treesearch (but it's not minimax)
8. Commonsense Go's metamethod does treesearch (but it's not minimax)
7+8 = ?
To begin to see more clearly, it can be helpful to study the basics:
http://ocw.mit.edu/courses/electrical-e ... t-systems/and then read these:
Sacerdoti E. D., Planning in a Hierarchy of Abstraction Spaces. Artificial Intelligence, Vol . 5 , No. 2, pp 115 - 135, 1974.
Brown, DJH. Hierarchical Reasoning and the Game of Go. Proc Sixth International Joint Conference on Artificial Intelligence, Tokyo, 114-116, 1979.
https://books.google.com.au/books?id=VD ... &lpg=PA116