Swim = See what i mean - it's my retirement hobby design of a Go playing algorithm that "thinks" and "talks" about Go in a commonsense way (ie in what i think is a commonsense way, based on what i've read about such things in the AI and cognitive psychology literature - as i write this, i recall that one of the things that most caught my imagination in 1971 was a book called "Remembering" by F. Bartlett).Fllecha wrote:what is "Swim"?
Ironically, i can't remember now what Bartlett says! Luckily, Google has a better memory than me:
https://www.google.com.au/url?sa=t&rct= ... NeBCE3W3TS
In 2015, (a few months before Alphago burst on the scene), having unravelled the jigsaw of God (she started off 37000 years ago as a woman, but was changed into a man by the agricultural revolution about 8000 years before The Bible was written):
https://www.youtube.com/watch?v=5lsQUq9 ... Q2h2UALN0h
and unable to think of anything better to do, i started exploring what a professional player sees when they look at a Go position. One thing led to another, and i ended up making about 35 movies about it, in the playlist:
https://www.youtube.com/watch?v=Om_CVAe ... a3Hl1X_v-S
My latest effort is on how Swim can learn new tricks:
https://papers.ssrn.com/sol3/papers.cfm ... id=3071677
The pictures you saw are produced by "Gomap", a prototype implementation by pnprog of Swim's basic perceptions of connectedness and influence:
https://github.com/pnprog/gomap
Hopefully, one day, someone with more energy and programming skill than me will have a Go at implementing a bit more of Swim, so it can be proven beyond any doubt that it could beat Alphago zero...