nagano wrote:I believe all these games are inferior to Baduk.
To get a better picture of what you are trying to say, define inferior.
nagano wrote:I originally wrote this on Starbaduk, but due to the lack of response and the nature of the topic, I decided to move it here:Why is Baduk so much more popular in Korea? One interesting point to consider is that in China it has to compete with Xiangqi, in Japan it has to compete with Shogi, and in the rest of the world has to overcome a lack of knowledge and to some degree compete with Chess. I believe all these games are inferior to Baduk, but people have indicated to me that they are easier to relate to at first because they feel the basic goal is clearer. "Checkmate your opponent's King" is seen as an easier concept to understand than "make more territory than your opponent". In that sense Baduk maybe takes a little bit longer to get used to, and ends up losing more beginners in countries where these other games are prevalent. While Korea does have Jang-gi, that game is basically just an older, more flawed version of Xiangqi, and hence is much less popular, and I believe is not really a competitor for Baduk. (Correct me if I'm wrong on this.) The second element is obviously the worldwide fallout of traditional games' popularity, largely due to video games and other media. The third element and antidote to this is media portrayal, which is where Korea has an advantage. First, there is still the effect of Lee Changho's initial international success, which attracted many young Koreans to the game and even made it an element of national pride to some extent. This is tied to the game's perception because there are so many young pros, and Baduk TV often highlights them and tries to portray the game as cool. From what I've heard, China has no programing devoted exclusively to Baduk except some pay-per-view, and in Japan there is IgoShogi, but there again, it has to share time with Shogi, which gets more attention, especially among younger people. Actually I also think that the popularity of Shogi may also be a reason why Japan's Baduk performance has lagged behind in recent years. Their talent is divided between the two games, and even some Baduk pros in Japan spend some time playing Shogi as a hobby. There is no such distraction in Korea. So, the question now is: how can we take these things into account to help spread the game?
Let's take the USA as an example. I would be willing to bet money that everybody in the United States at least knows what chess is even if they don't know how to play. This is probably due to the fact that Bobby Fischer actually played in the match of the century in 1972. I'd say a lot of the enthusiasm about chess in the USA came from that and everyone knows about Bobby Fischer.
The USA has no well known professional Go players. Michael Redmond is American, but not well known. In fact, I had NEVER heard of any Go players professional or otherwise until I watched Hikaru No Go and started to become curious about the game and started researching it.
Why is Go not more popular in the USA? I think that there are a few reasons why.
1. Go is very much an Eastern Game. It takes a mental adjustment in order to play the game. What I mean by that is in Chess, one of the opening principles is Control the center. In Go, you want to control the corners and sides first. In Chess, one can be aggressive from the very first move, if it suits one's mood at the time. In Go, you have to be more patient. It's the Eastern vs. Western mindset.
2. Lack of professional system. Chess has a pretty big professional circuit in the USA. With Go, it is non-existent. If the USA had a professional Go circuit, it would be a lot more popular due to people trying to popularize the game in the schools, for example.
3. Lack of a World Champion. If Go had a World Champion, the game would be more popular since the World Champion could try to popularize the game in other countries, playing simuls, giving lectures, etc. Having a World Champion is not crucial or necessary, but it helps when there is someone who is considered "Best in the World" in a discipline.
nagano wrote:First, there is still the effect of Lee Changho's initial international success, which attracted many young Koreans to the game and even made it an element of national pride to some extent. This is tied to the game's perception because there are so many young pros, and Baduk TV often highlights them and tries to portray the game as cool.
This doesn't surprise me due to the fact that the USA had a chess boom when Bobby Fischer was playing for the World Championship and even after.
How to make Go more popular with competing games? I'm not sure. Japan may be lagging behind right now, but they'll be back. So will China. In fact, I'm willing to bet that all three countries will have their turn at the top. Why look at Chess, Shogi, Xiangqi, and Jang-gi as competitors to Go? They're all abstract strategy games, and they're all fairly deep. The skills that you gain in one are, roughly speaking, transferable to the others. Of course, there is going to be some sort of learning curve to learn each game and the specifics may change from game to game, but in all of them the general use of tactics and strategy is incredibly important. What makes Go better than Chess? Or Shogi, for that matter?
The use of television to broadcast Go to popularize the game is ingenious. Korea definitely deserves praise for this. That won't work for all countries, though.