Numsgil wrote:This way black just crushes against the edge Monkey jump along the first line gets black's stones out, but it doesn't gain eyes or liberties usually (so I don't read it out at all).
Oh, but considering it is fun--I'd never even considered the monkey jump, and if I'm right, the correct response is a delightfully funny looking move. Maybe there's another sequence where you run across to the right depending on the outside area, but I don't think any of a-d work for White.
$$Bc $$ ---------------- $$ | . . . . 2 b 1 . . . $$ | . . O X a b d . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .
I've been playing a good deal of blitz the last few months, and it seems that about every 5 games an opponent will play 7. I make this face , play c18 and watch him squirm.
I read your blooper page a few years ago and enjoyed it very much. I'm glad you haven't forgotten it Any chance that you might add any more installments?
Re: 4-4 approach w/ 1 space pincer question
Posted: Fri Nov 05, 2010 5:02 pm
by Numsgil
hyperpape wrote:
Numsgil wrote:This way black just crushes against the edge Monkey jump along the first line gets black's stones out, but it doesn't gain eyes or liberties usually (so I don't read it out at all).
Oh, but considering it is fun--I'd never even considered the monkey jump, and if I'm right, the correct response is a delightfully funny looking move. Maybe there's another sequence where you run across to the right depending on the outside area, but I don't think any of a-d work for White.
$$Bc $$ ---------------- $$ | . . . . 2 b 1 . . . $$ | . . O X a b d . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .
[go]$$Bc $$ ---------------- $$ | . 2 1 3 . . 5 . . . $$ | 4 . O X . . . . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .[/go]
Yep. It's a blind spot (I didn't really recognize it as a blind spot until I was making that post). Like in your last diagram there... After posting, I was thinking about the problem some more, and thought up to 4 and declared it a dead end. 5 makes it much less obviously a dead end, and deserves some more brow-furrowed reading. Like if I saw 5 in a game as white, I'd think, "Overplay! Oh, wait... How do I stop that. Can I still just block normally?" I'd probably make a hash of it as white.
Re: 4-4 approach w/ 1 space pincer question
Posted: Fri Nov 05, 2010 8:28 pm
by illluck
I didn't read the other moves, but 2 here works as far as I can tell (barring very rare situations where there are solid 1st line stones nearby).
$$Bc $$ ---------------- $$ | . . . 5 3 6 1 . . . $$ | . . O X 2 . . . . . $$ | . . O X 4 O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .
[go]$$Bc $$ ---------------- $$ | . 2 1 3 8 7 5 . . . $$ | 4 . O X . 6 . . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .[/go]
I must admit that I never considered those two responses (and I probably miss many other possibilities as well), but I'm mostly confident for this particular situation that anything outside consideration will be very easy to refute.
Re: 4-4 approach w/ 1 space pincer question
Posted: Sat Nov 06, 2010 6:19 am
by amnal
Numsgil wrote:
hyperpape wrote:
Numsgil wrote:This way black just crushes against the edge Monkey jump along the first line gets black's stones out, but it doesn't gain eyes or liberties usually (so I don't read it out at all).
Oh, but considering it is fun--I'd never even considered the monkey jump, and if I'm right, the correct response is a delightfully funny looking move. Maybe there's another sequence where you run across to the right depending on the outside area, but I don't think any of a-d work for White.
$$Bc $$ ---------------- $$ | . . . . 2 b 1 . . . $$ | . . O X a b d . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .
[go]$$Bc $$ ---------------- $$ | . 2 1 3 . . 5 . . . $$ | 4 . O X . . . . . . $$ | . . O X . O . . . . $$ | . . O X O . . . . . $$ | . . X O . . . . . . $$ | . . X . . . . . . . $$ | . . . . . . . . . .[/go]
Yep. It's a blind spot (I didn't really recognize it as a blind spot until I was making that post). Like in your last diagram there... After posting, I was thinking about the problem some more, and thought up to 4 and declared it a dead end. 5 makes it much less obviously a dead end, and deserves some more brow-furrowed reading. Like if I saw 5 in a game as white, I'd think, "Overplay! Oh, wait... How do I stop that. Can I still just block normally?" I'd probably make a hash of it as white.
I'm not sure I'd call it a blind spot unless it worked for black.