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Re: Players per class, total games and game availability
Posted: Wed Jan 26, 2011 6:33 pm
by WayneC
jdl wrote:WayneC wrote:My previous experience with online league style play has been the Canadian Go Association (CGA) online league on KGS. We have much smaller groups, usually 5-7, and play one game per six week round with each person in the group. All games are CGA rated, so they tend to be serious games...
Does the AGA have anything similar to this?
Not that I know of. I am also an AGA member, mostly for things like the Journal and Yearbook, but haven't heard of anything. The CGA web site has a page about the league at
http://www.go-canada.org/league/. They have been doing it for a bit over a year; games are normally played in the Canadian Room, under National.
The AGA may do the odd event or tournament online - there is an AGA tournament room on KGS.
Re: Players per class, total games and game availability
Posted: Thu Jan 27, 2011 3:10 am
by topazg
WayneC wrote:My previous experience with online league style play has been the Canadian Go Association (CGA) online league on KGS. We have much smaller groups, usually 5-7, and play one game per six week round with each person in the group. All games are CGA rated, so they tend to be serious games, we usually schedule games in advance, and participants are strongly encouraged to get all their games in for a particular round. Workable for the CGA, but probably not for ASR, of course.
I would love the BGA to adopt this. Truly truly love it.
Re: Players per class, total games and game availability
Posted: Thu Jan 27, 2011 12:27 pm
by jdl
topazg wrote:WayneC wrote:My previous experience with online league style play has been the Canadian Go Association (CGA) online league on KGS. We have much smaller groups, usually 5-7, and play one game per six week round with each person in the group. All games are CGA rated, so they tend to be serious games, we usually schedule games in advance, and participants are strongly encouraged to get all their games in for a particular round. Workable for the CGA, but probably not for ASR, of course.
I would love the BGA to adopt this. Truly truly love it.
Yeah, it's simple and brilliant. I haven't joined the AGA, because they effectively do not exist in Minnesota. An online AGA league would give me a reason to join.
Re: Players per class, total games and game availability
Posted: Mon Jan 31, 2011 9:55 am
by Farital
I like proposal B personally. More possibilities of more games with different perspectives equals more chances to learn.
Also giving it a little thought, how about offer the ability to play a third game only if both players tied their previous game. You could award points so that the winner doesn't get more points than they would winning both games, but still gets a something, and the loser also gets some incentive to play the third round.
Or you could make it so the loser loses half a point which is given to the winner
Example of the first.
Wins followed by losses after the /
1/0= 2pts
0/1= 1pts
0/2= 2pts
2/0= 4pts
1/1= 3pts
2/1= 3.5pts
1/2= 2.5pts
Example of the second
1/0= 2pts
0/1= 1pts
0/2= 2pts
2/0= 4pts
1/1= 3pts
2/1= 2.5pts
1/2= 1.5pts
These are my suggestions for fixing the 'determining game' loss in option B, but I favor option B
Re: Players per class, total games and game availability
Posted: Tue Feb 01, 2011 2:49 am
by topazg
I like the idea Farital. At the moment, coding this into the system is going to be very difficult, but the idea of the third game being a gamble (you may lose half a point or win half a point) makes it an interesting way of doing it without just injecting more points into the class.
Do other people have feelings on this one ?