Hi David,
I think it's great you're working on these articles for beginners.
(I also really liked your Post #37 in this thread
viewtopic.php?f=11&t=4021&start=20and was going to comment on it, but did not get around to doing it yet.

)
Since hyperpape (also) mentioned the island analogy, here's how I've been
showing Go to complete beginners the past few years:
1. I flip the board over. I use the bottom of the board --
no grid lines (important).
So far I've never seen anyone else do this.
2. "Think of this as a small island, with water on all 4 sides."
(I agree with you to stay away from any ethno-centric analogies
and make it as universal as possible. For little kids -- and sometimes
even for adults -- I use the birthday cake analogy: candles would
replace the flagpoles

) Or, a small garden/backyard -- whatever
fits your audience. I also use the fences analogy.
3. "B and W are fighting for land on this island.
You can claim land like this:" Then I show how to grab a chunk
in the center, then the side, then the corner. Since we're free
from the constraints (and confusion) of the grid lines,
the fences can be any smooth curve, as long as all the stones
are connected. The water analogy makes it clear why you don't
need to fence along the edges,
without having to explicitly say it.4. "Whoever has more land at the end of the game, wins."
"Now, if this was the whole game, it may appear not very
interesting, because one would suspect each side would
naturally get 50% of the island."
"So one feature that makes this very interesting and
exciting is that
these pieces (I avoid and postpone using
any jargon terms, including even "stones", until as late as possible.)
have a
Life of their own. They can live and they can die."
I show them the basic ponnuki capture (without using the term
"ponnuki," of course).
I explain that, after the capture, the capturer gets the little
piece of land on the board, and also a prisoner; then, at the
end of the game, we add up both (I use Japanese counting without
explicitly mentioning it.)
5. After the ponnuki shape, it's natural to show illegal moves
and ko (without mentioning the term "ko", as always).
(Some people will sense the problem with the ko before I mention it,
others will not. I play by ear.)
Up to now, I've explained almost all the most basic rules and
ideas,
without any of these jargon terms:
Liberties,
stones,
ko,
eyes,
capture race.
6. Finally, I flip the board over and show them the pieces
go on the intersections, not at the centers like in chess.
After this, if they're still interested, I go on to simple capture
exercises so that they see more examples of liberties (still, no need
to use the term "liberties"), and ladders, and then capture go,
if they're still here.

I know from experience all the people (and articles, and books)
use Go jargon almost as soon as possible: liberties, ko, stones, eyes, etc.
I hate it.

I believe eyes can and should be discovered naturally
by the beginner from capture Go; eyes are
not part of rules of Go,
but merely a logical
consequence of them.
I believe the
essence of the most basic ideas
and rules do not require the grid lines or any of these Go terms;
in fact, I think they're an obstacle.
My 2 cents, David.
