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Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 6:34 am
by Kirby
gowan wrote:From what John Fairbairn says problem books don't sell well. From my own observation on this message board much of the discussion concerns solving go problems. This seems like a contradiction of a sort. It seems that people spend a lot of time working on go problems but they don't buy problem books. Is that because problems are easily available on line for free? I do not find free on line problems to be as useful as those in a book because there is rarely any commentary. I own more than two dozen problem books and I still buy them occasionally (e.g. Cho U's books).


Personally, I primarily buy problem books. I like books on go theory, but sometimes I get a bit sleepy reading them. I really like problem books, and I think that they are particularly more useful than a site like goproblems.com where you can just click through solutions.

I could see some people not buying problem books because of problem availability online. Admittedly, I sometimes read problems online. But when I'm buying go books, I typically aim for problem books. They're a lot of fun.

In fact, the last go book I bought was purchased last week, and it was the igo hatsuyoron.

In retrospect, I think the problems from that book are too difficult for me right now, but I still feel good about buying to book.

I like go problems that I can solve in around 2 minutes.

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 6:41 am
by tchan001
Kirby wrote:In fact, the last go book I bought was purchased last week, and it was the igo hatsuyoron.

In retrospect, I think the problems from that book are too difficult for me right now, but I still feel good about buying to book.

I like go problems that I can solve in around 2 minutes.

I doubt the last go book you bought will give you go problems you can solve in 2 minutes any time soon.

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 6:55 am
by Kirby
tchan001 wrote:...
I doubt the last go book you bought will give you go problems you can solve in 2 minutes any time soon.


Hehe, yes probably. I think I will probably use that book for go problems that I look at once in awhile, when I have some free time.

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 8:21 am
by Redundant
Kirby wrote:
tchan001 wrote:...
I doubt the last go book you bought will give you go problems you can solve in 2 minutes any time soon.


Hehe, yes probably. I think I will probably use that book for go problems that I look at once in awhile, when I have some free time.


I'd use it for trolling sdks that have never heard of it. Just show up at go club, and put one of them on the board for a naive 6k and tell them that they can solve it.

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 8:44 am
by Tryss
The day you can solve most of the Igo-hatsuyoron problem in less than 2min, you have probably a pro reading skill

Xuanxuan Qijing/Gokyo Shumyo is far more reasonnable and is probably good for low dan

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Fri Aug 12, 2011 5:28 pm
by Shaddy
Tryss wrote:The day you can solve most of the Igo-hatsuyoron problem in less than 2min, you have probably a pro reading skill

Xuanxuan Qijing/Gokyo Shumyo is far more reasonnable and is probably good for low dan


The day you can solve the Igo Hatsuyoron problems in less than two minutes, you have memorised all of the solutions. I kind of doubt even pros can solve some of the more difficult ones in there without knowing the answers in two minutes.

Re: What to call Kamakura, 9 Dan Showdown etc...

Posted: Sat Aug 13, 2011 7:58 am
by Banaan
And on top of that, with some problems it takes more than 2 minutes to lay down (or even visualise) the solution, because the sequence is so long