wms wrote:KGS is assuming that all ranks are stable, but the end result is the same as assuming that you improve with your opponents when you aren't playing.
When I did the research for the current KGS rank system, I did code up a system that would assume each player was improving at a constant rank, and it would try to compute the slope for your rank that best fit the available data. It made the rank system a lot more complex and run a lot slower, but in the end it made the system no better at predicting the outcome of future games (which is what I used as my metric for accuracy), so I took that algorithm out.
I understand that the kgs rating system is more sophisticated than Wbaduk for example. I am not a ratings master at all, and i should start understanding a lot more about this things.
First of all, how do we know a rating system is accurate? How can we compare accuracy between KGS and Wbaduk?.
I do believe Wbaduk has a higher sample of players, which means it should present less inacuracy. However they have the issue that from 3d to weak 7d they are almost the same strength, and then inside 7d, you feel 2 stones difference.
I dont know why that happens.
I think Kgs rating system feels very good from say, 8k to 2d. From 3d up it starts to feel a little funky, but its probably due to the lack of players. I can say that from 6d up, i have a certain disbelief for ranks.
Back when KGS showed up i remember that IGS(as Wbaduk) required you to play 20 games to get a solid rank, and that sucked.
But what i cant stand on KGS is that accounts get heavy. Its feels like you are carrying a cross for all our previous losses, which is why people constantly make new accounts. In Wbaduk, maybe because of all the games needed to get a solid rank, i only have 1 account and i havent met anyone trying to make a second one. I've never been unhappy with my Wbaduk rating, and it has moved a lot over time.
My feeling with history-based rating is that it tries to assign you a rank basically on average. So if you lose to 7d and beat 5d you are 6d. But the truth is that sometimes you play like 7d, and sometimes like 5d.
With point based systems, as you play you approach the strengh you have right now, not the average, which i think is natural and better.
Example:
KGS: i play and lose X games with 7d, then lose X games with 6d. then i win X games with 5d and win X games with 6d. Given reasonable time-frames, i would probably be in 6d.
Wbaduk: i play and lose X games with 7d, then i go down and lose X games with 6d. After that im 5d. Then i win X games, get to 6d, win X games, get to 7d.
I cant give hard examples with numbers of the top of my head, but i think this gets my point across.
What do you guys think?
I keep promissing i will make the thread about rating, it will be up soon
