Horibe wrote:I'm pretty sure you are wrong here, although the last remark might serve to support your argument, in a sense.
I believe it is not the size of the community that is key here, it is the availablity of options.
Take local go clubs for example. In a country the size of the US, even if we count internet players, we have not reached the size where clubs would be swamped, or profitable enterprises or be able to succeed without the type of devotion that John talks about. Before the internet, this work was essential, and there was always a volunteer to replace the outgoing leader - because it was the only game in town. Now, while people still do the kind of work John admires - it is much more of a gamble to find someone new to replace them, because the ubiquity of the internet makes it no longer the only way to get play.
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We're both right
Sure, playing face-to-face in a local club is nice, but it's obviously not essential. What's essential is interacting with somebody somehow. It's this - the possibility of any kind of interaction at all - that's rare and valuable when a community is genuinely small. And it's this rarity and value that leads to phenomena John described.