tetron wrote:You have a fundamental weakness in your fighting. It is not about individual moves but your general approach. Just because a group can't be killed doesn't mean that it is yet alive. You need to attack groups in ways that help your global position. Instead you keep playing unnecessary defensive moves.
This is actually somewhat true. There was a lot of not following through on ideas. Once he committed to a course of play, he needed to follow it through to its logical conclusion, and he often didn't, pulling back and protecting a number of times rather than taking the plunge.
you also play several moves extending a group, then immediately give up as soon as you are attacked. The classic example of this was

you should play H3
He played correctly after he played H3. I might quibble with H3, but not with the subsequent moves. He had to isolate the center, he succeeded in doing so. H2 just unnecessarily gives black great attacks.

this is not even the right move if you were trying to defend the group , but more importantly you can fight for the middle of the board.
72 wasn't the issue in this fight, it was

trying to shut white in, while leaving an elephant-jump gap behind. Or perhaps

where white can play F8 to cut black off. If he wanted to kill his chances were here.

was a very poor move which fails to show the real problem in your sequence from w12 onwards. You are again defending a vulnerable group but you allow black to attack your group and become stronger and build territory at the same time.
It's not poor at all, where would you play instead? The problem was not from w12 onwards, but not invading the 3 space pincer immediately and thus leaving no aji here.
I disagree with Bill Spight on this, I don't think W12 feels small at all. I think it feels solid with points, and black's framework on the lower right is not solid territory yet, that solidity can be useful later.

you should take the corner instead leave black with a weak group and keep it disconected. You haven't got any territory yet and you are too keen to play on the fourth row in this position.
You can't leave black weak there... there's no way to do it. But I agree that w16 is just plain hideous. It's fine to play this move, IF you're not going to become cramped by a double kakari... but right now, W is inviting B to settle, in return for a double wing from a star point. Black can even just tenuki and invade the bottom left corner at 3x3 in sente.
In fact, C14 demonstrates just what a good move K17 is. White's moves to extend from his stone in the upper right can invariably be met with a very strong slide into the corner... white has no room for growth there.
Black is overplaying, ignoring your sente moves. In these circumstances you should treat your stones as alive until black can bprove them otherwise. However, you could have avoided much of this by playing a different flavour of opening and playing

R4.
Tapir suggests we should look at the content of the advice, rather than the rank giving it. However, many of your suggestions are stylistic ones, and if I'm being told general style methodologies for playing, I'd like to know that the person suggesting them was around my level.
Further, you give an argument as to why you are not actually 5k. You were not required to WRITE "5k" for your rank information, that was volunteered. That being the case, why should you be surprised if people treat your advice as though coming from a 5k?
You don't have to write anything for the rank if you don't think you have an accurate one right now. But I have a feeling here that, while you are maybe not 5k, you are not strong enough to be certain about your criticism of a 1d-2d KGS game. That is not to say your criticism is strictly wrong, but an attitude of humility would go far.