Re: Arimaa
Posted: Sat Jan 14, 2012 4:17 am
I'm quite a keen Arimaa player, although not all that good - rating currently a shade below 1800. (In fact, while it is heresy to state this here, I actually much prefer it to Go. I've barely played Go in the past 6 months, while I've been playing quite a lot of Arimaa online.) I also struggled on the bot ladder to start with, but I later discovered the "autopostal" feature which automatically pairs you with human players of similar rank, for turn-based games. I've actually won a largeish majority of these games, which shows either I'm better than I thought or that the rating system doesn't work that well (but of course it's getting harder now as my rating goes up and I get paired against stronger players).
My personal view is that Arimaa is the only abstract game invented in the past 50-100 years which has a chance - indeed, in my opinion, deserves - to be played and studied for as long as chess and go have. I don't expect it to happen though - primarily because, as Mivo says - it's hard for abstract games to really get a foothold in the market without a major publisher backing it. And also because most of those who would be prepared to dedicate most of their time to a game like this already do so with chess or go, and don't want to devote the same amount of time to a different game
My personal view is that Arimaa is the only abstract game invented in the past 50-100 years which has a chance - indeed, in my opinion, deserves - to be played and studied for as long as chess and go have. I don't expect it to happen though - primarily because, as Mivo says - it's hard for abstract games to really get a foothold in the market without a major publisher backing it. And also because most of those who would be prepared to dedicate most of their time to a game like this already do so with chess or go, and don't want to devote the same amount of time to a different game