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Re: Current screen layout - poor usage of available space

Posted: Thu Jul 05, 2012 1:23 pm
by Kaya.gs
Saltie wrote:A full screen board is a dream for me too and hopefully to get it with ease ,meaning I prefer a toggle mode as to resize by myself a window

Full screen that s from the edge of the screen no window border, headers...
Not a board with an edge too large.

It s a missing feature in all the existing servers if I don't miss one.


The first thing with that "dream" is that boards are squared while monitors are wide. So while that looks cool, it leaves lots of space out.

Right now on F11, the only thing above the board are the clocks, settings and so. We will see if we want to achieve this that you say, but it depends on how much informatino fits in many places.

Re: Current screen layout - poor usage of available space

Posted: Thu Jul 05, 2012 3:03 pm
by walpurgis
I was also recently thinking of this when quickly checking the Canadian Open broadcast on Kaya.

I noticed the full-screen option, and that's pretty nice and functional :tmbup: . But still, there's a lot of unused space that could still be used to make the board bigger. The first thing that comes to my mind would be to have the game details (player names etc. that's now on top of the board) moved on top of the chat area, similar to KGS. I see no downsides to at least having an option to choose between two layouts, apart from slightly more developing time used to make it possible. (But my assumption is that it shouldn't be an overwhelming task to accomplish ..?)

Re: Current screen layout - poor usage of available space

Posted: Thu Jul 05, 2012 3:27 pm
by Kaya.gs
walpurgis wrote:I was also recently thinking of this when quickly checking the Canadian Open broadcast on Kaya.

I noticed the full-screen option, and that's pretty nice and functional :tmbup: . But still, there's a lot of unused space that could still be used to make the board bigger. The first thing that comes to my mind would be to have the game details (player names etc. that's now on top of the board) moved on top of the chat area, similar to KGS. I see no downsides to at least having an option to choose between two layouts, apart from slightly more developing time used to make it possible. (But my assumption is that it shouldn't be an overwhelming task to accomplish ..?)


2 layouts is out of the questino. Its a lot mroe work and maintenance and it makes things more complicated.

The thing is what is the true idea behind a bigger board. After a decent size, its really about focus. If you take important data out of it and move it to the right, then you spend less time looking at the board, and the chat/other things must be shown. One idea we've been talking about is having the chat and other non-board features hide-able, so you actually only have the board and no other distractions. But then you need to know the clocks, connection status, and some basic board operations like pass/done handi.

The difference of board size between now with F11 and any other client is pretty much the same, it does not affect the experience a lot. But what you do have with kaya right now, is that you dont need to look at the right side(chat&stuff) to play.

The game page is not over, it will change. But i dont think having even a bigger board is a priority in that page's design.

Re: Current screen layout - poor usage of available space

Posted: Fri Jul 06, 2012 6:27 am
by Saltie
Well I think that more as 95% of us have a screen smaller as a real life Goban.


I hate when names, window edges and so on reduce the size of my board.

In real life you don't look your clock your notes so often, what you look is where you play, your whole board and that s what should have the highest priority at least thats should be a essential feature.

I stayed away from new go servers because of some ridiculous size of the Goban.
sorry for people who invested their time in creating them.

And I know that the screen is not proportional with a board, of course, that s not what I am asking here.

Re: Current screen layout - poor usage of available space

Posted: Fri Jul 06, 2012 12:41 pm
by ChradH
Kaya.gs wrote:
walpurgis wrote:[...] The first thing that comes to my mind would be to have the game details (player names etc. that's now on top of the board) moved on top of the chat area, similar to KGS. [...]


2 layouts is out of the questino. Its a lot mroe work and maintenance and it makes things more complicated. [...]

:o Kaya is designed to have a modern web interface, doesn't it? So one could put board and details into separate <div/> tags and make their position adjustable by tweaking a few css attributes. Some users might even do it by themselves with browser plugins like Stylish.
Think css zen garden ;-)