Re: Using joseki dictionary in games
Posted: Mon Mar 26, 2012 1:29 pm
You are afraid opponents would use them against you in online games?
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Yep. I don't mind if my opponent does joseki look ups, or has some tool to estimate the score. So long as a human opponent is choosing WHICH joseki, making direction of play choices and fighting the middle game. No doubt chess players have been through this. I don't know how they have resolved it (if they even have).cyclops wrote:You are afraid opponents would use them against you in online games?
I like this idea but may I add a refinement?Kaya.gs wrote:I plan to offer players in Kaya.gs a comfortable access to a joseki dictionary which i believe will have an immediate and powerful effect over the quality of the games of each user. Also by providing an accessible way for both players to use it and being a server-wide solution, it will get rid of the cheaty feeling which i find to be not only useless, but detrimental to the quality of the knowledge of the community.
To this day, I still make joseki "mistakes". I read most of them as I go, and don't make a habit of memorizing sequences.RobertJasiek wrote: How fast can you improve from that? How long did you need to learn the circa 500 most frequent josekis from your opponents? They also teach you fake josekis like
When someone plays a "fake" joseki, the important part is to recognize that you got a bad result, not to know the pro-approved refutation. If you know you got a bad result, and you have the IDEA of joseki (that there should be an equal result there), that's enough to get you to look deeper.After having seen this from some opponent, how long did you need to understand that Black is better and which rank did you have then? What enabled you to understand this without referring to books?
this leaves poor aji for black, but it's not unplayable, I would look at this and say: "well, this attempts to stretch further, but leaves aji on the right because of the push and cut, this might be playable though if the right side is more solid"Same for the question why White is better.
1) I don't usually go to dictionaries to double check, but if I see something unusual in professional or high-dan level play, I will put it on my own board and grind it. The reading, tesuji, and whole-board-judgement practice is far more valuable, in my opinion.This is such a general statement that it requires different considerations:
1) Joseki dictionaries (or databases): At your or my current rank, this is more or less correct because we have already learned enough go theory knowledge to judge by ourselves. In case of tactically very complex josekis, I still occasionally look up some dictionary because I am not strong enough to reinvent quickly all surprising moves that all professionals together needed centuries to discover. Don't you need that, too? More importantly though, you are also implying that SDKs would not need dictionaries. They do not know have enough go theory knowledge. So why do you claim that they could reinvent and understand quickly all josekis?
2) Go theory books related to josekis: I am not sure whether you mean also them. So before wasting time arguing why they are necessary, please confirm whether indeed you think that they were not!
No argument that understanding is the end goal. Some amount of imitation is probably necessary, but the goal should be to imitate as little as possible. They should be constantly trying to invent.Understanding is much better than both experimentation and imitation. To get good understanding quickly, a player needs go theory books or stronger players' regular advice or both. The fraction of players succeeding with only experimentation is tiny.
Actually there is more to it:shapenaji wrote:leaves aji on the right because of the push and cut, this might be playable though if the right side is more solidSame for the question why White is better.
There I agree and so my next book will have comments of the kind "locally inferior but can be played if...".Don't just say "this is wrong", which is my impression of a lot of Joseki books.
For that very reason, my joseki dictionary will evaluate every joseki and failure variation. This is something I have missed in all other joseki dictionaries I have seen so far.the important part is to recognize that you got a bad result
Without reading, nothing works:)The reading, tesuji, and whole-board-judgement practice is far more valuable, in my opinion.
Most of the low dans having told me not to have read a joseki dictionary have shown a poor variety of corner sequences in their games up to always playing 4-4 to avoid entering unknown waters. Your development is an exception.I don't believe SDK's need dictionaries.
(I am not convinced about shape.)I think that at their level, tesuji, shape and reading are much more valuable.
No. First joseki study made me 2+ ranks stronger, afterwards opening study made me 1.5+ ranks stronger. Presumably it can also work in reversed order or if both joseki and openings are studied simultaneously.The corner patterns have the highest density of these kind of problems during the game. It is a waste to then rely on an opening book
Could you do that as a kyu player? I started doing it at about 2 dan.They should be constantly trying to invent.
Consider that black has been given a tenuki on both sides, and consider the difference between black follow-ups at A and B at the end of the following SGF. It's a 2 point difference, maybe even a 1 point...RobertJasiek wrote: Actually there is more to it:
Due to the aji, White's left side extension is bigger than usual because White 1 becomes possible. Black started making 2 points more but the effect can be that he loses more points in the corner. So to justify your "is playable", one must consider also this variation. It is not the kind of thing learned easily from opponents but is found in reasonable dictionaries.
I feel this is certainly an improvement, and I'm glad to hear that this book will be different.
There I agree and so my next book will have comments of the kind "locally inferior but can be played if...".
For that very reason, my joseki dictionary will evaluate every joseki and failure variation. This is something I have missed in all other joseki dictionaries I have seen so far.
I would say there is a difference here, Tesuji books involve the illustration of a concept over the course of many problems. They show us what is shared.Without reading, nothing works:)
Tesuji: Some tesuji are so unexpected that one cannot rediscover them all. It is possible, of course, to study them by reading tesuji books instead of joseki dictionaries.
I found star point joseki boring initially, it's not as though I wanted to avoid joseki, I actually loved them. Corners have some of the most interesting tesuji, I waded into the avalanche variations for a while, because I found the basic variation (out of our earlier fake joseki example), to just rush into the middlegame.
Most of the low dans having told me not to have read a joseki dictionary have shown a poor variety of corner sequences in their games up to always playing 4-4 to avoid entering unknown waters. Your development is an exception.
Hmm, I don't know, I feel as though it may make them stronger in the short term, but leave holes in their understanding. They won't have had the practice developing their joseki, so they won't feel as comfortable in unusual waters.Tesuji and reading are necessary but "much more valuable"? Joseki study can make an SDK at least as much stronger as tesuji and reading. So I think "about equally valuable" is a better guess.
I certainly think joseki study can improve a player. But my contention is that if they are not extremely careful, it can become a crutch.
No. First joseki study made me 2+ ranks stronger, afterwards opening study made me 1.5+ ranks stronger. Presumably it can also work in reversed order or if both joseki and openings are studied simultaneously.
Definitely started doing it as a Kyu player, I was always trying to play on the very edge of efficiency, which led to me getting too thin, which made my tesuji develop so that I'd stop getting cut apart.Could you do that as a kyu player? I started doing it at about 2 dan.They should be constantly trying to invent.
But then you don't play.Javaness2 wrote:I've been planning a "Sai Skype Service" for games. You can consult with a sstronger player during the game everytime you are about to move. That way you don't have to memorize life and death, joseki, shape, fighting principles, reduction, counting or in fact anything at all.
Maybe it is an exercise for somebody to provide an accurate endgame assessment?:)shapenaji wrote: Consider that black has been given a tenuki on both sides, and consider the difference between black follow-ups at A and B at the end of the following SGF. It's a 2 point difference, maybe even a 1 point...
It is a major mistake of all previous joseki dictionaries indeed.just didn't see how the joseki book was teaching me to choose a direction.
There are also lots of other kinds of strategic choices than those related to direction or tesuji:)by the time I learned Direction and tesuji, I was pretty confident that I didn't need the joseki book.
If it is one in a style similar to the Ishida.Those players who study it and succeed must pay very very close attention to the writing of the book.
It does not work. Maybe one remembers such variations for three months, but then one has to start all over again. Understanding is the key to memorising well. Same for pro games.As long as it is possible for a player to memorize variations without understanding them,
Wow!Definitely started doing it as a Kyu player
What is the name of this ancient dictionary?Bill Spight wrote:This talk about joseki, direction of play, and the value of joseki dictionaries prompted me to take a look at an ancient joseki/fuseki dictionary.
囲碁定石集tchan001 wrote:What is the name of this ancient dictionary?Bill Spight wrote:This talk about joseki, direction of play, and the value of joseki dictionaries prompted me to take a look at an ancient joseki/fuseki dictionary.