Re: Using joseki dictionary in games
Posted: Mon Mar 26, 2012 1:29 pm
You are afraid opponents would use them against you in online games?
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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cyclops wrote:You are afraid opponents would use them against you in online games?
Kaya.gs wrote:I plan to offer players in Kaya.gs a comfortable access to a joseki dictionary which i believe will have an immediate and powerful effect over the quality of the games of each user. Also by providing an accessible way for both players to use it and being a server-wide solution, it will get rid of the cheaty feeling which i find to be not only useless, but detrimental to the quality of the knowledge of the community.
RobertJasiek wrote:How fast can you improve from that? How long did you need to learn the circa 500 most frequent josekis from your opponents? They also teach you fake josekis like
After having seen this from some opponent, how long did you need to understand that Black is better and which rank did you have then? What enabled you to understand this without referring to books?
This is such a general statement that it requires different considerations:
1) Joseki dictionaries (or databases): At your or my current rank, this is more or less correct because we have already learned enough go theory knowledge to judge by ourselves. In case of tactically very complex josekis, I still occasionally look up some dictionary because I am not strong enough to reinvent quickly all surprising moves that all professionals together needed centuries to discover. Don't you need that, too? More importantly though, you are also implying that SDKs would not need dictionaries. They do not know have enough go theory knowledge. So why do you claim that they could reinvent and understand quickly all josekis?
2) Go theory books related to josekis: I am not sure whether you mean also them. So before wasting time arguing why they are necessary, please confirm whether indeed you think that they were not!
Understanding is much better than both experimentation and imitation. To get good understanding quickly, a player needs go theory books or stronger players' regular advice or both. The fraction of players succeeding with only experimentation is tiny.
shapenaji wrote:
leaves aji on the right because of the push and cut, this might be playable though if the right side is more solid
Don't just say "this is wrong", which is my impression of a lot of Joseki books.
the important part is to recognize that you got a bad result
The reading, tesuji, and whole-board-judgement practice is far more valuable, in my opinion.
I don't believe SDK's need dictionaries.
I think that at their level, tesuji, shape and reading are much more valuable.
The corner patterns have the highest density of these kind of problems during the game. It is a waste to then rely on an opening book
They should be constantly trying to invent.
RobertJasiek wrote:Actually there is more to it:
Due to the aji, White's left side extension is bigger than usual because White 1 becomes possible. Black started making 2 points more but the effect can be that he loses more points in the corner. So to justify your "is playable", one must consider also this variation. It is not the kind of thing learned easily from opponents but is found in reasonable dictionaries.
There I agree and so my next book will have comments of the kind "locally inferior but can be played if...".
For that very reason, my joseki dictionary will evaluate every joseki and failure variation. This is something I have missed in all other joseki dictionaries I have seen so far.
Without reading, nothing works:)
Tesuji: Some tesuji are so unexpected that one cannot rediscover them all. It is possible, of course, to study them by reading tesuji books instead of joseki dictionaries.
Most of the low dans having told me not to have read a joseki dictionary have shown a poor variety of corner sequences in their games up to always playing 4-4 to avoid entering unknown waters. Your development is an exception.
Tesuji and reading are necessary but "much more valuable"? Joseki study can make an SDK at least as much stronger as tesuji and reading. So I think "about equally valuable" is a better guess.
No. First joseki study made me 2+ ranks stronger, afterwards opening study made me 1.5+ ranks stronger. Presumably it can also work in reversed order or if both joseki and openings are studied simultaneously.
They should be constantly trying to invent.
Could you do that as a kyu player? I started doing it at about 2 dan.
Javaness2 wrote:I've been planning a "Sai Skype Service" for games. You can consult with a sstronger player during the game everytime you are about to move. That way you don't have to memorize life and death, joseki, shape, fighting principles, reduction, counting or in fact anything at all.
shapenaji wrote:Consider that black has been given a tenuki on both sides, and consider the difference between black follow-ups at A and B at the end of the following SGF. It's a 2 point difference, maybe even a 1 point...
just didn't see how the joseki book was teaching me to choose a direction.
by the time I learned Direction and tesuji, I was pretty confident that I didn't need the joseki book.
Those players who study it and succeed must pay very very close attention to the writing of the book.
As long as it is possible for a player to memorize variations without understanding them,
Definitely started doing it as a Kyu player
Bill Spight wrote:This talk about joseki, direction of play, and the value of joseki dictionaries prompted me to take a look at an ancient joseki/fuseki dictionary.
tchan001 wrote:Bill Spight wrote:This talk about joseki, direction of play, and the value of joseki dictionaries prompted me to take a look at an ancient joseki/fuseki dictionary.
What is the name of this ancient dictionary?