Well, I did a quick online search for spaced repetition. It appears that it is used for things that are memorized, like foreign vocabulary.

But there are several memory systems in the brain, and more than one is relevant to go problems. Skill learning is not the same as memorization.
When I was starting out I did not have much in the way of problem material. It was out there (I was living in Japan), but I did not buy any Japanese go books until I was SDK, and I bought them in department stores, which did not provide much of a selection.

I might have only a couple of dozen tsumego problems that were not too easy (I could solve at a glance) or not too hard (I could spend several minutes without solving). The trouble was that if I reviewed a problem after a week, I had memorized the answer. So I waited at least a month before review, so that I had to work on many of the problems instead of just remembering them. I suppose that that is a kind of spaced repetition, although it was not in the service of memorization.

I do think that memorization is more important for go skill than I gave it credit for back then. Especially for elementary material. Why not memorize nakade shapes, for instance? Why not memorize the empty triangle? Why not memorize the snapback? Why not memorize the basic ladder? the basic net? the basic connection shapes?
When it comes to tsumego problems, however, I think that things get past the elementary fairly quickly.
$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . . . . . .
$$ --------------
- Click Here To Show Diagram Code
[go]$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . . . . . .
$$ --------------[/go]
Experienced players will recognize that Black to play can make ko. I had no qualms about showing it to Boidhre in a review, even though I doubt if he could solve it as a problem. If he sees it as a problem, he will probably recognize it. My bad.

Is it useful in a game to know this position? You bet. Not that it comes up so much, but you may play to avoid it. It is lurking in many games.

Would I make it as a flash card for beginners? No. For SDKs? I don't know.
$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . . X . . .
$$ --------------
- Click Here To Show Diagram Code
[go]$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . . X . . .
$$ --------------[/go]
How about this position? White to play can live. This is a better flash card for beginners, I think. It helps them see the vital point.
$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . O X . . .
$$ --------------
- Click Here To Show Diagram Code
[go]$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . . O X . . .
$$ --------------[/go]
I think that this would be a good flash card for beginners.

Live or die.
$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . O . X . . .
$$ --------------
- Click Here To Show Diagram Code
[go]$$ Flash card?
$$ | . . . . . . .
$$ | . . . . . . .
$$ | . X X . X . .
$$ | . O X , . . .
$$ | O . O X X . .
$$ | . . O O X . .
$$ | . O . X . . .
$$ --------------[/go]
How about this one? Not a beginners' flash card, I think. And maybe not at all, because it is an uncommon position. Still, it is not a bad tsumego, combining the eye stealing tesuji with shortage of liberties. It arises when White makes a bad play in the previous position two diagrams ago. (And that arose from a mistake by Black in the original position.

) It is something that I have never seen, because I saw the correct play for White right off the bat, years ago. But it is something that I could have learned by trying to solve the problem. Why it is a bad move is harder to understand than why the correct move is right.

You can learn something from problems, even when you do not solve them.

Let's go back to learning the snapback. The prototypical snapback would make a good flash card, IMO. But learning that specific shape does not mean that much, even though it comes up or threatens to come up fairly often. The snapback is more abstract. It is the sacrifice of a single stone to reduce the dame of an opposing string to one, and then capture. (There is a multi-stage snapback, as well.

) The abstract snapback cannot be put on a flash card of a go position, but it is easy to learn from examples. You get spaced repetition of the flashback simply by playing go. It turns up, at least as a threat, in game after game. It also turns up as an element in problem after problem. Do we need to have a spaced repetition schedule for it?