That's fair enough. It's hard to tell what exactly the original poster meant, which perhaps has muddied the waters.
If I asked "Is it hard for a computer to do your taxes?" you might be inclined to respond "no, not at all - there are dozens of cheap programs that will do that for you and never make a mistake." But then I might be disappointed to find out that the computer can't gather my receipts for me and figure out whether my partner is my dependent or figure out which parts of my income are taxable and which aren't.
I think Karakalis and Li Kao and I all see "counting" as a distinct skill, for bots as for humans. For humans, counting can be hard (both in terms of accuracy and bias), and it can be unpleasant, and it can take some time, and it can require practice. But for computers counting, and even the endgame skills that are a prerequisite for an accurate count, are relatively easy. Everything else in Go, and in particular life and death, is much harder for them. However, just as with humans, when they've screwed up a L&D problem their count is likely to be spectacularly off. But if I play a lost game to the end and then realize I had misjudged a L&D problem, I wouldn't say "Argh! Damn, I suck at counting." I would blame my counting if I lost a game by 0.5 because I backed down from the final ko - that's the sort of mistake even mediocre programs never make, because their counting is awesome.
But in your interpretation, "counting" is the same as "being good at Go" - after all, if a computer can count the board after all of its possible candidate moves and never err, it should never lose. And yes, in this conception counting is quite hard!
