Hi all!
- Chew Terr
- Gosei
- Posts: 2060
- Joined: Mon Apr 19, 2010 12:45 pm
- Rank: KGS 3k
- GD Posts: 264
- KGS: Chew
- Location: Texas
- Has thanked: 546 times
- Been thanked: 172 times
- Contact:
Re: Hi all!
White plays the 4-4 saying 'I want to build stone shapes in this area'. Black is saying 'Not in this direction, you don't.
When I said attack, I do not mean to kill. I mean restricting white's options. If white lets you keep coming back to the area, you might restrict one direction at a time until he has nowhere to run, but that's not really the intent. It halfway forces white to either go the opposite direction or pincer, which is fighting to struggle in that restricted direction. Both can turn out perfectly fine for both players. By approaching the corner, you are hoping to get either the corner or a piece of the side you approach from (if not some of both). So attack may not be as good a term, as 'approach'. Black is hoping that something like this happens.
You see, neither player really got that much of the corner, but both got fairly solid shapes that give them a stake on one side or the other. Black is particularly happy because this solid shape complements his top right stone, helping him build a loose network across the whole top. White can certainly invade or approach, but black is going to get something out of it, since he's so well positioned. There may be better responses, but this sort of setup happens a lot.
When I said attack, I do not mean to kill. I mean restricting white's options. If white lets you keep coming back to the area, you might restrict one direction at a time until he has nowhere to run, but that's not really the intent. It halfway forces white to either go the opposite direction or pincer, which is fighting to struggle in that restricted direction. Both can turn out perfectly fine for both players. By approaching the corner, you are hoping to get either the corner or a piece of the side you approach from (if not some of both). So attack may not be as good a term, as 'approach'. Black is hoping that something like this happens.
You see, neither player really got that much of the corner, but both got fairly solid shapes that give them a stake on one side or the other. Black is particularly happy because this solid shape complements his top right stone, helping him build a loose network across the whole top. White can certainly invade or approach, but black is going to get something out of it, since he's so well positioned. There may be better responses, but this sort of setup happens a lot.
Someday I want to be strong enough to earn KGS[-].
- Harleqin
- Lives in sente
- Posts: 921
- Joined: Sat Mar 06, 2010 10:31 am
- Rank: German 2 dan
- GD Posts: 0
- Has thanked: 401 times
- Been thanked: 164 times
Re: Hi all!
Elesthor wrote:How does the black stone attack the white one? It is not in contact; it just prevents a white extension, doesn't it?
The most important rule in Go is:
Each player can play at most one stone on his turn.
In this situation, the black stone has 4 liberties:
If now White plays here:
is this
an attack? Please remember that it is Black's move now.Answer:
If you explore the above mentioned rule (each player can play at most one stone on his turn), you will see that setting up a single big continuation just lets the opponent take that away. The trick in Go is to play in such a way that more big continuations are available of which the opponent can take only one on his next move. This works in a mutual fashion, and very often, the opponent's point is your own (meaning that you and the opponent want to play the same point).
Now, what kind of moves do we want to play? Mostly, this means extending one's own stones or taking an extension from the opponent's. We build loose frameworks on a large scale, which then get invaded or tightened on a smaller scale, and finally sometimes transformed into territory. However, the larger scale is based on knowledge of the smaller scale, so it makes sense to first mainly explore the basic stone interactions on a small board, then turn to gradually bigger ones.
A good system naturally covers all corner cases without further effort.
-
Violence
- Lives in sente
- Posts: 754
- Joined: Thu Apr 22, 2010 1:12 am
- Rank: Something Dan
- GD Posts: 720
- Has thanked: 9 times
- Been thanked: 144 times
Re: Hi all!
I know this may sound biased coming from someone with a screenname like mine, but...
Your strength will increase proportionally to your ability to read and fight. Especially for beginners, I recommend doing a good amount of stone capturing problems and just getting good at capturing.
Your strength will increase proportionally to your ability to read and fight. Especially for beginners, I recommend doing a good amount of stone capturing problems and just getting good at capturing.
Re: Hi all!
I think i've understand what you mean!
So, my aim in an attack isn't actually to kill the stone(s) I approach, but to reduce my opponent's choices and possibilities (like extensions,...). It is both an attack move and a defensive one (preventing from an extension too).
@ Violence: I am making Life and death's Tsumegos almost everyday =)
So, my aim in an attack isn't actually to kill the stone(s) I approach, but to reduce my opponent's choices and possibilities (like extensions,...). It is both an attack move and a defensive one (preventing from an extension too).
@ Violence: I am making Life and death's Tsumegos almost everyday =)
Re: Hi all!
After playing a few games versus gnuGo, I was wondering wether it is more important to try to make the biggest center moyo, or to make side's moyo 'safer' ?
Another question, is this extension a good one?
It doesn't look very solid...
Thx
Another question, is this extension a good one?
It doesn't look very solid...
Thx
- Chew Terr
- Gosei
- Posts: 2060
- Joined: Mon Apr 19, 2010 12:45 pm
- Rank: KGS 3k
- GD Posts: 264
- KGS: Chew
- Location: Texas
- Has thanked: 546 times
- Been thanked: 172 times
- Contact:
Re: Hi all!
From a corner? Yes, it is perfectly reasonable. Beware, it is not bulletproof or good in all cases, but it covers enough ground that it is perfectly good for a lot of situations. For example, if the side is important enough to risk, for example, some attack on your corner. There's not a huge weakness here, but it's worth noting. This move is definitely faster than something like a knight's move enclosure, but slower than, say, just jumping to the middle star point.
Someday I want to be strong enough to earn KGS[-].
- Harleqin
- Lives in sente
- Posts: 921
- Joined: Sat Mar 06, 2010 10:31 am
- Rank: German 2 dan
- GD Posts: 0
- Has thanked: 401 times
- Been thanked: 164 times
Re: Hi all!
It depends. On an empty board, almost any two stones form a good shape.
A good system naturally covers all corner cases without further effort.
-
xed_over
- Oza
- Posts: 2264
- Joined: Mon Apr 19, 2010 11:51 am
- Has thanked: 1179 times
- Been thanked: 553 times
Re: Hi all!
Elesthor wrote:After playing a few games versus gnuGo, I was wondering wether it is more important to try to make the biggest center moyo, or to make side's moyo 'safer' ?
Generally, the proverb goes like this: Corners are golden, sides are silver, the center is straw (or something close to that, anyway)
Another proverb says: There's no territory in the center
Elesthor wrote:Another question, is this extension a good one?
It doesn't look very solid...
Thx
this shape is known as a Large Knight's move
http://senseis.xmp.net/?LargeKnightsMove