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Re: Game with a 1D (bad fuseki)

Posted: Wed Oct 31, 2012 4:20 pm
by Bill Spight
A few comments. :)


Re: Game with a 1D (bad fuseki)

Posted: Wed Oct 31, 2012 5:00 pm
by NoSkill
Bill Spight wrote:A few comments. :)

Thanks, im wondering if the sequence where i give up the top left for the wall is really bad though. The HUGE upper moyo + white having a weak group seems to make the game balanced even giving white that many points? What do you think

Re: Game with a 1D (bad fuseki)

Posted: Wed Oct 31, 2012 5:17 pm
by Uberdude
NoSkill wrote:Anyone know if there is a better joskei choice than 21 that utilizes the top right?
Just attach at c17 and play a normal joseki. Your question seems to imply that you want to make a moyo on the top side to use your top right shimari. But that's not the only way to use those stones. Another is to simply share the top left corner with white, preventing him from getting lots of territory there (and of course separate the pincer stone from the corner because Go is all about separating/connecting). If white ends up developing along the top side, that's nothing to be sad about: your strong shimari means he can't make much territory there. You need to be more flexible and let the game develop naturally, if you single-purposefully go after one thing, a skilled opponent can take advantage of that and force you to overcommit to your plan (e.g. forcing overconcentration).

Re: Game with a 1D (bad fuseki)

Posted: Wed Oct 31, 2012 6:10 pm
by Bill Spight
NoSkill wrote:Anyone know if there is a better joskei choice than 21 that utilizes the top right?
Just play :b19: at J-17. :)