jts wrote:...
I didn't say I had no way of evaluating the value of a move - that's not easy, but as you say it's no harder than counting the board. It's assigning probabilities to different outcomes when you're not sure that is hard.
For example, let's say you have a very standard choice - reduce or invade. It's easy enough to estimate the score if you reduce, or if you invade and live, or if you invade and die. What's hard is to figure out the probability of invade and die versus invade and live.
I'm referring to a situation where you know the correct result, but there's a good chance that your opponent does not.
So in your example, you know the "value" after you invade - say you get +50 points if you invade and your opponent screws up and lets you live. And you also know that if your opponent plays correctly, you get -20 points.
Given your opponent's rank, you may be able to estimate, "at X-kyu, there's probably like an 80% chance that he doesn't know how to kill me".
It's a rough estimate, but you could perhaps say that it's worth 0.8*50 - 0.2*20... However, as Joaz pointed out, issues such as how late in the game it is could affect the value of such an estimation.