badukJr wrote:Its kind of sad really.
First was gross time mismanagement. There were quite a lot of vacations and breaks. A lot more than I get at my job. And to do it on the community's money is kind of a punch in the gut. I know a few people who donated $35 from countries where $35 is quite a lot of money.
Second was the absolute lack of feedback on reporting bugs. Say something in chat, get told to write it in the Support Channel. Ok, put it in the Support Channel, get told to tweaki it. Put it in the Tweaki, oops, too many people are using the Tweaki and conanbatt threatens to close it off to supporters only. Wow, people are taking their free time to bug test your software? Software that you had mentioned many times to make money off of? That's a really terrible response, honestly. I had a lot of games ruined by bugs, which is to be expected... but when they don't get fixed and there is just no feedback at all, there is no point for me to visit the server anymore.
Without counting february, I took 4 days since September 2011. Plus worked over 20 weekends.
The number of bugs/tweaks solved thanks to user reports is uncountable. Your complain only points that bug reports should have been made secret. If you reported something in the tweaki, you can see if it was fixed or rejected simply by its permanence in the list.
After beta, tweaki reports become grossly duplicated, including suggestions to implement features already done. And the tweaki is just as open as it always was.
I would love to continue working on Kaya 24/7 as I have been, but i am unable too. If I could sustain myself doing it, i would have had the choice to continue. But I dont. By the last 2 months, i've been working with an extremely deficient computer.
All that said, Kaya is still the most open server choice to collaborate with. It has implemented a great number of things the community asked for, and it remains having an extremely API oriented service, which made ASR inclusion a piece of cake, and so it would for other services.
Kaya still produced more features in the last year than all other servers combined, and you can use your fingers to count them.
If as a go community participant, you feel Kaya is your representative and want it to succeed, you can collaborate in many ways, and coders and developers are more welcome than ever. Our Lobby was designed by a collaborator. Many services and libraries open to the public are available at OpenKaya, including the GTP client, scoring and estimation algorithms, and there are more side-projects regarding Kaya that have a lot of work put on them.
Kaya as a server has many features implemented that never got to the client. Including review tools, variation predictions, player style profiling, problem solving, game-video recording and more.
I simply dont have the resources to implement all of them myself, while also communicating with the users, answering emails, dealing with 3rd parties for potential partnerships, filtering through feedback, etc.
Particularly if you are a developer with the wish to contribute with Code , contacting me is as easy as sending me an email, or to Kaya or contacting me in the server either by pm or in chat.
In the end, if you want something from Kaya, why dont you just ask? Its as easy as login-in and talking with me.