Re: Dull and uninspired
Posted: Fri May 31, 2013 4:53 pm
I once put a stone on the second line in atari, and then tried to remove it.jts wrote:Adding 5 to 3 - not my strong point.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
I once put a stone on the second line in atari, and then tried to remove it.jts wrote:Adding 5 to 3 - not my strong point.
Bill, are you saying that W should play Q1 (sorry for a very obvious question!)? It seems to me that B just plays P1, and then W must respond at R1, giving sente to B?Bill Spight wrote:
There is a 3 pt. reverse sente for White at Q-01, which beginners should learn.
Well, hm. Maybe the SL page needs a rewrite. Reverse sente isn't at all rare in amateur games. I don't think there's necessarily anything rare about them in pro games (other than the fact that so many games are resigned before the endgame). The point is that you should plan on your opponent getting all his sente moves, because he will usually be able to take them before you do, and if he does permit you to take one, you should expect that there will be another gote move that is just as large for him to take after you give up the initiative.bleep wrote:Okay, scratch that entire post, except why should it be played? On the Sensei's page, http://senseis.xmp.net/?ReverseSente it says these plays are rarely played before the opponent gets the chance to play them?
Hopefully this time the definition will sink in. And I see from the same page that you have added yet another thing to learn! Thanks Bill!
Oops! I thought that the weakness of the two R-file stones in the corner was enough to make the Black hane-connect sente. I should have verified that. It does not. My bad.Bill Spight wrote:There is a 3 pt. reverse sente for White at Q-01, which beginners should learn.
I have added variations to the SGF file at move 166 to illustrate the three plays. It does not explain everything about them, by any means.bleep wrote:Bill, are you saying that W should play Q1 (sorry for a very obvious question!)? It seems to me that B just plays P1, and then W must respond at R1, giving sente to B?
I get the horrible feeling that is exactly what you have said in your post, which I have just foolishly repeated, but I can't see why that would be desirable for W to play unless there was no other move available.
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On the Sensei's page, http://senseis.xmp.net/?ReverseSente it says these plays are rarely played before the opponent gets the chance to play them?
IMO, reversion to the previous page would be a plus. It said that the reverse sente is somewhat unusual.jts wrote:Well, hm. Maybe the SL page needs a rewrite. Reverse sente isn't at all rare in amateur games. I don't think there's necessarily anything rare about them in pro games (other than the fact that so many games are resigned before the endgame). The point is that you should plan on your opponent getting all his sente moves, because he will usually be able to take them before you do, and if he does permit you to take one, you should expect that there will be another gote move that is just as large for him to take after you give up the initiative.bleep wrote:Okay, scratch that entire post, except why should it be played? On the Sensei's page, http://senseis.xmp.net/?ReverseSente it says these plays are rarely played before the opponent gets the chance to play them?
Hopefully this time the definition will sink in. And I see from the same page that you have added yet another thing to learn! Thanks Bill!