Mef wrote:Kirby wrote:On KGS, I *am* afraid to play ranked games. That's because, if I screw up, it will be harder in the future to achieve the same rank. If I have a bad day and lose 10 games, then even if I have a good day tomorrow, it takes longer to get my rank back up.
Except that this is not true. As long as you are playing games at a consistent rate, you will see no difference in how your rank moves.
Wrong. It *does* take a longer time to get rank back up than with Tygem.
If you like thought experiments, try this one:
Let's say that two casual, non-studying players, Bob and Sally, are the same strength in real life.
Bob has converged to 3d on Tygem after playing 1000 games a day, every day.
Sally has converged to 1d on KGS after playing 1000 games a day, every day.
Now let's say that Bob and Sally both go to Go Congress for a week, and get fired up about studying go. They do lots of go problems, review pro games, and work hard to increase their strength. Let's say, as a result, that they both are one stone stronger in strength after this study. After coming back from Go Congress, let's say that Bob is 4d in Tygem strength and Sally is 2d in KGS strength.
Who needs to play more games to make their rank match their strength?Mef wrote:
This is also not true. Tygem's system promotes Brownian motion more than it promotes convergence. ...
Logical fallacy: Strawman argument.
Your example does not address the point I was making. Let's go back to what I said:
Kirby wrote:The rank still converges on Tygem, too, for these players, but allows more volitility for those that are interested in challenging themselves the most.
My statement is about volatility of Tygem's ranks. Your statement is about the ability that Tygem gives for users to set their own initial rank. Personally, I would also prefer if Tygem did not provide this functionality, and determined rank on its own.
But this has nothing to do with how volitile Tygem's ranking system is.Mef wrote:What's more -- this type of example could be used to keep any arbitrarily strong or arbitrarily weak group at any arbitrary rank. You could quite literally maintain a set of random playing bots at 5d.
I don't believe this is true. As I understand, you can only set initial rank up to 3d. Do you want to talk about rank setting? KGS provides the ability for users to set their initial rank as high as 1k when using automatch. Granted, this is not as direct as Tygem's methodology, but the rank setting Tygem allows is not what I'm most a fan of. I'm a fan of volitility, which allows you to move up in rank, even if you've played a lot of games.
Compared to Tygem, based on the "thought experiment" above, people are punished for playing more games on KGS more than they are on Tygem.