Page 11 of 17
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 6:18 am
by vpopovic
Guys, can you recomend me a sgf reader for Android that can load Kogo's joseki dictionary?
For reviewing purposes, I use Gobandroid HD, but when I load KJD into it, it's all messed up.
It would be better to be a free app, if there's some, but if there's no free, please recomend me some paid apps.
Also, which Android go apps you find most helpfull in your go study?
Thank you in advance.
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 6:43 am
by skydyr
I've used wegoigo (available free as wegoigo lite) and been pretty satisfied with it. You need to download kogo's yourself and put it in the joseki directory for wegoigo, but after that, it's got a special option to go through joseki using that sgf.
EDIT:
I'm pretty sure the only difference between the wegoigo versions is that the free one has ads.
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 8:56 am
by vpopovic
skydyr wrote:I've used wegoigo (available free as wegoigo lite) and been pretty satisfied with it. You need to download kogo's yourself and put it in the joseki directory for wegoigo, but after that, it's got a special option to go through joseki using that sgf.
EDIT:
I'm pretty sure the only difference between the wegoigo versions is that the free one has ads.
I just tried it. It crushes on a half way of loading KJD sgf.
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 10:23 am
by skydyr
vpopovic wrote:skydyr wrote:I've used wegoigo (available free as wegoigo lite) and been pretty satisfied with it. You need to download kogo's yourself and put it in the joseki directory for wegoigo, but after that, it's got a special option to go through joseki using that sgf.
EDIT:
I'm pretty sure the only difference between the wegoigo versions is that the free one has ads.
I just tried it. It crushes on a half way of loading KJD sgf.
Huh... it works for me. Are you loading it as a normal SGF, or are you using the 'study joseki' button?
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 12:15 pm
by vpopovic
As a normal sgf (review) won't even load. Says it's not compatible mode or smthg. If I try to load it as a joseki or tsumego, it crashes.
Oh, well, bad luck.
I'll try to break KJD sgf into two smaller files. I suppose it's too big for those apps.
Re: Project Shodan, KGS nick - Vladimir
Posted: Wed Jun 05, 2013 6:45 pm
by loganmhb
I use ElyGo for Kogo's on Android and it seems to work well for me, but it's a paid app (I think $5 or $6). It also comes with a couple of hundred problems and a database of Japanese pro games, though.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 6:47 am
by vpopovic
@loganmhb Thx. It seems that PlayStore doesn't allow buying from Serbia yet, however.
Other than that, I'm playing 2-3 KGS rated games per day with 30 + 5 x 0:30 time settings + 2-3 blitz free 9x9 games. Is that enough? I feel that I'm getting a little bit stronger (not so often making huge errors in opening, trying to read more moves ahead, "counting" more often, much less overfought than month ago). I'm at about 70-80% winning rate in my last 35-40 games with +/-1 stone opponents.
I neglected tsumego in last 10 days or so. Got to get back to GGPfB.
Also, I think I need at least two slow, detailed rereadings of "Attack and Defense" as soon as possible.
That's it for now.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 6:51 am
by skydyr
vpopovic wrote:@loganmhb Thx. It seems that PlayStore doesn't allow buying from Serbia yet, however.
Other than that, I'm playing 2-3 KGS rated games per day with 30 + 5 x 0:30 time settings + 2-3 blitz free 9x9 games. Is that enough? I feel that I'm getting a little bit stronger (not so often making huge errors in opening, trying to read more moves ahead, "counting" more often, much less overfought than month ago). I'm at about 70-80% winning rate in my last 35-40 games with +/-1 stone opponents.
Enough for what? It's certainly more than I play. If you are beating 70-80% of relatively evenly ranked opponents, that means that your rank hasn't caught up to your actual strength and you are a stone or two stronger than you think.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 6:54 am
by vpopovic
skydyr wrote:
Enough for what? It's certainly more than I play. If you are beating 70-80% of relatively evenly ranked opponents, that means that your rank hasn't caught up to your actual strength and you are a stone or two stronger than you think.
Enough for improvement as fast as I need to become Shodan till 1st of May 2014. 77,5% in my last 40 games, to be precise.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 6:58 am
by skydyr
vpopovic wrote:skydyr wrote:
Enough for what? It's certainly more than I play. If you are beating 70-80% of relatively evenly ranked opponents, that means that your rank hasn't caught up to your actual strength and you are a stone or two stronger than you think.
Enough for improvement as fast as I need to become Shodan till 1st of May 2014. 77,5% in my last 40 games, to be precise.
Ah. That I have no idea about. Do you have time to review your games? Preferably at least sometimes with a stronger player?
Also, I've certainly heard the suggestion that you should play much stronger players if you want to improve quickly. They will punish your mistakes better, so you won't turn them into habits because they work on weaker players or players around your level.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 9:24 am
by jts
With 3.5 games per day (guesstimating 3 blitz 9x9 as worth something like one normal game) you'll have played 1270 games in a year. The cliche is 1,000 games to shodan, so if you keep to this schedule consistently, get some of your losses reviewed, and also do a decent number of tsumego you'll have as good a chance as anyone ever does.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 9:37 am
by vpopovic
@skydyr I'm reviewing myself almost every single game.
And regarding playing stronger opponents, yup, everybody speak about that.
@jts I just hope that one year is enough for those 1k+ games to be absorbed by my brain properly

Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 10:52 am
by skydyr
It's worth noting, of course, that 1000 games is a number that has been kind of pulled out of thin air as a vague approximation of effort, which may vary by person and by the way the games are played, if it's even accurate.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 11:39 am
by jts
skydyr wrote:It's worth noting, of course, that 1000 games is a number that has been kind of pulled out of thin air as a vague approximation of effort, which may vary by person and by the way the games are played, if it's even accurate.
Yeah, absolutely. I hope I made that clear by calling it a cliche, rather than a proverb. I keep hoping that people will follow my and Boidhre's example in posting their cumulative games played on KGS by rank, because that would give us some interesting data. I guess maybe not enough people started on KGS or played continuously on KGS to think their numbers add any information? Or maybe people don't like doing addition

What I do think is valuable about the cliche:
(a) It makes clear that in the final analysis it's about the amount of experience you have, not which concepts you need to read about, not which joseki you need to memorize.
(b) The amount of experience you need to reach 1d is something like an order of magnitude larger than what you need to reach 10k.
Re: Project Shodan, KGS nick - Vladimir
Posted: Thu Jun 06, 2013 11:54 am
by skydyr
jts wrote:skydyr wrote:It's worth noting, of course, that 1000 games is a number that has been kind of pulled out of thin air as a vague approximation of effort, which may vary by person and by the way the games are played, if it's even accurate.
Yeah, absolutely. I hope I made that clear by calling it a cliche, rather than a proverb. I keep hoping that people will follow my and Boidhre's example in posting their cumulative games played on KGS by rank, because that would give us some interesting data. I guess maybe not enough people started on KGS or played continuously on KGS to think their numbers add any information? Or maybe people don't like doing addition

What I do think is valuable about the cliche:
(a) It makes clear that in the final analysis it's about the amount of experience you have, not which concepts you need to read about, not which joseki you need to memorize.
(b) The amount of experience you need to reach 1d is something like an order of magnitude larger than what you need to reach 10k.
I'd love to post the numbers of games I've played, but most of my playing has been done offline for the past couple years

. I'd estimate I've probably played around 400-500 games or so in my life, at most, not counting 9x9 games where I'm teaching beginners what atari is, and I'm probably 4 or 5k on KGS (my rank there is very unstable).
I do agree that what one needs to know for shodan is highly variable, and you can get there on the strength of one or two things alone while being quite lacking in others. I think it requires a basic competence in all levels, but for many of them, you could get by with the knowledge that a 10k has in that area, provided you make up for it in others. This is all to be taken
cum grano of course, as I'm not yet there myself.