Krama wrote:So what do you suggest I do? How do I return to the fundamentals?
Well, what are the fundamentals? Practice them.
To be more specific, I'll add an incomplete list here:
- Read, because nothing answers questions about a position like an exhaustive answer.
- Read deeper, because you can and should stretch, and you may get to a better answer.
- Don't let your shape get broken.
- Count, or know roughly how you stand, so you know how to proceed ( i.e. all out moves to prevent a loss, solid moves to maintain a win)
- Don't strengthen your opponent's weak stones
- Strengthen your weak stones
- If there is miai on the board, make sure you get one of them. This is just as important in the endgame. Sente isn't sente if you can do the same amount of damage to your opponent.
- Kiai: don't play submissively. Actively resist if possible. This does not apply when your opponent plays a thank-you move, but make sure it's actually a thank-you move.
- Don't ruin aji with sente moves before you know how you want to use that aji.
- Know which stones are important, and which aren't.
- Know which direction is bigger.
- Have a goal behind an attack. That goal should not be killing unless there's no other way to win. In kyu games particularly, sometimes you have to kill an unreasonable invasion, but if there's a way you can win without killing, it's often better.
- Strength makes areas smaller. Play in bigger areas.
- Strength of groups is relative.
- Don't play thank you moves.
- Don't take away your own liberties.
- Go is not about making territory. Territory arises naturally through the flow of the game.
- Know what sente is. Know what gote is. Are those moves actually sente, or do you just want them to be?
- Also, don't respond to gote moves. Just because it will be sente at some point doesn't mean it is now.
- You don't need to save that group (especially in gote), so long as you get more elsewhere. More may not be directly tangible.
- Keep your stones connected. Cut your opponent's stones.
- Know when a fight is fair, and when it isn't. Play accordingly.
- Use your influence (and not for directly making territory early on).
- Know how to distinguish what part of the game you are in (early, middlegame, endgame) and play accordingly.
This list is far from exhaustive, of course, and I'm sure lots of people will have quibbles with it. The key, though, is that many of these are things that you think you know at a given level, but to move on to the next, you need to refine them. Maybe that move you thought was sente before isn't, because it was played too early, or because you have a more devastating move to play instead. Maybe that move that seemed forceful actually leaves you with liberty problems 5 moves down the line, but you couldn't read that far before. Maybe that move you normally respond to doesn't actually threaten your group, but only a few points, and you can tenuki since you are confident you will live. On the other hand, just because you will live doesn't mean you should automatically tenuki
