How do Japanese rules handle this?

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CDavis7M
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Re: How do Japanese rules handle this?

Post by CDavis7M »

Gérard TAILLE wrote:Does that mean that black has 14 points (territory + prisoners) on the right side ?
Yes but no because White will play teire so it's seki.

It seems that Black is entitled to take the throw-in as a prisoner.
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Re: How do Japanese rules handle this?

Post by Cassandra »

CDavis7M wrote:... White will play teire so it's seki.
White will NOT play teire to lose the game!!!

+ + + + + + + + + + + + + + + + +

Attached temporary seki do not have any value (with regard to L&D status) on their own.
This is due to the "collapse of the seki".

If the so far seki-dissolving-preventing group (that has become captured, of course) is assessed "alive", the same-coloured groups in the temporary seki must be also "alive".
The same dependence applies, if the seki-dissolving-preventing group is assessed "dead".

L&D Example 14 addresses solely and exclusively the starting party for status assessment (which is Black for White's group there).
No teire would be needed, if Black had to prove that he controls the disputed area, even if White plays first (this is the usual issue with the one-move difference of these concepts).
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Igo Hatsuyōron #120 (really solved by KataGo)
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Re: How do Japanese rules handle this?

Post by Gérard TAILLE »

CDavis7M wrote:
Gérard TAILLE wrote:Does that mean that black has 14 points (territory + prisoners) on the right side ?
Yes but no because White will play teire so it's seki.

It seems that Black is entitled to take the throw-in as a prisoner.
I think I begin to understand your point and i will show you what hurts me:
Click Here To Show Diagram Code
[go]$$B Black to play, no komi, no prisoners
$$ +---------------------------+
$$ | . X . . X X X O X X . O O |
$$ | X X O O O O O O X X . O O |
$$ | . O X X X X X X O X O O O |
$$ | . O X . X X X X O X O O O |
$$ | X O X X . X X X O X X X X |
$$ | X O X X X X X X O O O O X |
$$ | X O X X X X O O O O O O O |
$$ | O O X X X X O . . . . . . |
$$ | X X O O O O O . . . . . . |
$$ | X X X X X O O . . . . . . |
$$ | . . O O X O O . . . . . . |
$$ | O O O O X O O . . . . . . |
$$ | O O O O X X O . . . . . . |
$$ +---------------------------+[/go]
As a go player I expect the game will continue with:
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------+
$$ | . X 1 2 X X X O X X . O O |
$$ | X X O O O O O O X X . O O |
$$ | . O X X X X X X O X O O O |
$$ | . O X . X X X X O X O O O |
$$ | X O X X . X X X O X X X X |
$$ | X O X X X X X X O O O O X |
$$ | X O X X X X O O O O O O O |
$$ | O O X X X X O . . . . . . |
$$ | X X O O O O O . . . . . . |
$$ | X X X X X O O . . . . . . |
$$ | . . O O X O O . . . . . . |
$$ | O O O O X O O . . . . . . |
$$ | O O O O X X O . . . . . . |
$$ +---------------------------+[/go]
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------+
$$ | . X X O 5 3 . O X X . O O |
$$ | X X O O O O O O X X . O O |
$$ | . O X X X X X X O X O O O |
$$ | 4 O X . X X X X O X O O O |
$$ | X O X X . X X X O X X X X |
$$ | X O X X X X X X O O O O X |
$$ | X O X X X X O O O O O O O |
$$ | O O X X X X O . . . . . . |
$$ | X X O O O O O . . . . . . |
$$ | X X X X X O O . . . . . . |
$$ | . . O O X O O . . . . . . |
$$ | O O O O X O O . . . . . . |
$$ | O O O O X X O . . . . . . |
$$ +---------------------------+[/go]
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------+
$$ | . X X O X X 7 O X X . O O |
$$ | X X O O O O O O X X . O O |
$$ | 6 O X X X X X X O X O O O |
$$ | O O X . X X X X O X O O O |
$$ | . O X X . X X X O X X X X |
$$ | 8 O X X X X X X O O O O X |
$$ | . O X X X X O O O O O O O |
$$ | O O X X X X O . . . . . . |
$$ | X X O O O O O . . . . . . |
$$ | X X X X X O O . . . . . . |
$$ | . . O O X O O . . . . . . |
$$ | O O O O X O O . . . . . . |
$$ | O O O O X X O . . . . . . |
$$ +---------------------------+[/go]
and white wins the game by 3 points.

What happens with your approach?
Instead of playing the sequence above black simply passes and the game stops there. Very bad surprise for white : black claims that the white groups in the upper right corner and in the bottom left corner are dead and black wins the game by 10 points!
How can white accept this result seeing these two groups cannot be captured sinultaneously?
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Re: How do Japanese rules handle this?

Post by CDavis7M »

Gérard TAILLE wrote:Very bad surprise for white : black claims that the white groups in the upper right corner and in the bottom left corner are dead.
Is the concern that Black can cannot capture the White stones in the lower lower during the game (as you showed) but the White are considered dead in L&D Confirmation? Do you have this same concern for a triple ko where one side has eyes and the other doesn't? Or seki-by-hane? The Japanese Rules had many examples where stones cannot be captured during the game but are deemed dead.
Gérard TAILLE wrote: How can white accept this result seeing these two groups cannot be captured sinultaneously?
White should accept that their stones in the upper are weaker and less-able than Black's stones. Black can initiate and capture a portion of the stones. White cannot initiate. Weaker stones having a poorer status seems correct.

And the situation is contrived -- White would not play this way if they knew.
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Re: How do Japanese rules handle this?

Post by Gérard TAILLE »

CDavis7M wrote:
Gérard TAILLE wrote:Very bad surprise for white : black claims that the white groups in the upper right corner and in the bottom left corner are dead.
Is the concern that Black can cannot capture the White stones in the lower lower during the game (as you showed) but the White are considered dead in L&D Confirmation? Do you have this same concern for a triple ko where one side has eyes and the other doesn't? Or seki-by-hane? The Japanese Rules had many examples where stones cannot be captured during the game but are deemed dead.
Gérard TAILLE wrote: How can white accept this result seeing these two groups cannot be captured sinultaneously?
White should accept that their stones in the upper are weaker and less-able than Black's stones. Black can initiate and capture a portion of the stones. White cannot initiate. Weaker stones having a poorer status seems correct.

And the situation is contrived -- White would not play this way if they knew.
I know that a group can be considered dead though not capturable in normal play. Maybe the simpiest case is the following :
Click Here To Show Diagram Code
[go]$$
$$ | -------------------------------------
$$ | . X O . O . O a O O . O X . X . Q X |
$$ | X X O O O O O O X O O X X X X Q Q X |
$$ | . X X X X X X X X X X Q Q Q Q Q . X |
$$ | -------------------------------------[/go]
The marked white stones cannot be captured in normal play, but under hypothetical play black can capture these stones by the help of the pass-for-ko rule. As a go player I consider it is a pity but it is acceptable beacause the final result is a seki (here really an anti-seki).

My point with the following position is completly different:
Click Here To Show Diagram Code
[go]$$B Black to play, no komi, no prisoners
$$ +---------------------------+
$$ | . X . . X X X O X X . Q Q |
$$ | X X O O O O O O X X . Q Q |
$$ | . O X X X X X X O X Q Q Q |
$$ | . O X . X X X X O X Q Q Q |
$$ | X O X X . X X X O X X X X |
$$ | X O X X X X X X O O O O X |
$$ | X O X X X X O O O O O O O |
$$ | O O X X X X O . . . . . . |
$$ | X X O O O O O . . . . . . |
$$ | X X X X X O O . . . . . . |
$$ | . . Q Q X O O . . . . . . |
$$ | Q Q Q Q X O O . . . . . . |
$$ | Q Q Q Q X X O . . . . . . |
$$ +---------------------------+[/go]
First of all a group of stones may have really different status:
1) it may be capturable in normal play
2) it may be capturable in hypothetical play
3) it may be dead (I mean not alive according to the confirmation phase)
4) it may be prisoners (I mean the group is dead and the group is in the opponent territory according to article 8)

In my example just above you consider the two white marked groups not only dead but even prisoners. In addition we are in a quite simple situation because there no issue with pass-for-ko.
Maybe I am wrong but in this kind of position it looks to me inconsistant to see two (or more) groups of stones which are prisoners that could not be capturable SIMULTANEOUSLY in normal play.
Can you show us another (known?) example?

BTW does anybody have the opportunity to ask a japanese professional player what is the result of the game beginning with this position?
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Re: How do Japanese rules handle this?

Post by kvasir »

Is there still a latent connection to the original subject of this thread?

Showing some position and claiming something (that may be wrong) about the J89 life and death status of different strings is one thing but the connection to the original subject is quickly becoming a mystery.
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Re: How do Japanese rules handle this?

Post by CDavis7M »

Gérard TAILLE wrote:Maybe I am wrong but in this kind of position it looks to me inconsistant to see two (or more) groups of stones which are prisoners that could not be capturable SIMULTANEOUSLY in normal play.
It's not that the Japanese Rules are inconsistent with respect to this position, it's that the position is inconsistent with respect to the Japanese Rules. The entire point of the Japanese Rules is to allow the players to leave the game in an unfinished state as form of art, complementing the art of the game. The fact that a completely unrealistic position might have some apparent inconsistency in scoring rules. First this position would never happen in Japanese Go. And second, the position would never happen given the scoring rules. It is no wonder to me that rules designed for artistic purposes might have some apparent inconsistencies in non artistic positions.
Gérard TAILLE wrote:Can you show us another (known?) example?
Instead, I'll show you an example of how capturable stones can be deemed alive because an uncapturable stones can be played with a different group of stones. Under some reasoning, :wt: is considered alive because even though :wt: can be captured, :w2: is uncapturable. There is no difference between this silly situation and some of the ones presented above. This shows why this understanding is not correct.
Click Here To Show Diagram Code
[go]$$
$$ ------------------
$$ | X O O O . . 2 . .|
$$ | X X O . O O O O .|
$$ | . X X O O . . O O|
$$ | . . X X X O O X X|
$$ | . . X O O O X . X|
$$ | . X X X O X X X 1|
$$ | X . X O O X Q Q Q|
$$ | X X O . O X Q X X|
$$ | O O O O O X X . .|
$$ ------------------[/go]
Gérard TAILLE wrote:BTW does anybody have the opportunity to ask a japanese professional player what is the result of the game beginning with this position?
The various Asian rule sets are all good enough to work in almost all of the cases, and I think they focus on functioning and being relatively easy to understand, with the idea of a referee being there to judge just in case something unusual comes up. This is an advantage in showing how to do it in an intuitive and easy to understand fashion, while there are potential weaknesses if we assume that people will try to "break" the rule set with unusual cases. There are some people in the west who don't like that.
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