The idea is only to offer the most efficient tool to win the game.Bill Spight wrote:What is your aspiration?Gérard TAILLE wrote:OK Bill, let's proceed.Bill Spight wrote: How do you find g3'?
Assume black plays G2 and white answer G1 the score of the game will be
G2 - G1 + G3 - G4 ... = 6 - 0 + g3'
Now let's assume 6+g3' allows to win.
In this case black is sure to win by playing G2 because:
1)if white answers in G1 the score 6+g3' allows black to win
2)if white answers in G3 the exchange G2 - G3 is an ideal exchange for black, it couldn't be bad, and god told us black can win this game!
Now let's assume 6+g3' is a losing result for black.
Then black cannot play G2 because nothing can prevent white answering in G1
In this case it could not harm for black to try playing first in G1
Simple isn'it?
Let's take a middle game is which you hesitate between reducing peacefully the opponent territory and making a deep invasion.
My teacher explained me : try to count the game. If you are behing invade. What about if I am ahead? The answer is : invasion may be the best move from a theoritical point of view (god move) to reach the better score but, if your goal is only to win the reducing move will give you better chances.
It was a revelation for me. The goal of the go player is not to get the best score but to win. The ideal result is a sure win by 0.5 point isn't it?
For the endgame it is the same.
Imagine a very difficult area looking like
G1 = { ...?...|||||x|y} "|||||" being the root
and a very simple environment G2, G3, ... each Gi = {gi|-gi}
you do not need to analyse in details the area G1 in order to find the best move for the game.
Calculate only the score of the game by beginning by G2 - G1.
If the score is a winning one for black then play your first move in G2, otherwise play your first move in G1.
You see here the basic principle : if you see a simple way to win do not look for the best move. Otherwise choose the most difficult move.
The point here is to use the theory in a different way; to help go players to win the game rather than to play the best move.