Re: Tami's Way
Posted: Sat Oct 20, 2012 10:10 pm
What is the analysis about?oren wrote:山下流戦いの感覚 [...] more in depth positional analysis.
What is the analysis about?oren wrote:山下流戦いの感覚 [...] more in depth positional analysis.
It is a book that covers positional analysis and lines taken from portions of Yamashita Keigo's games during the Honinbo and Meijin tournaments he recently won.RobertJasiek wrote: What is the analysis about?
It seems you have skewed impressions about the MyCom books and about the approach of teaching through examples. It`s not simply right answer/wrong answer, next!RobertJasiek wrote:Do not confuse the three aims! WRT (2), a rough estimate is to describe theory by ca. 10,000 principles. If you are afraid of this being an overwhelming magnitude, compare it to the magnitude of 1,000,000 moves of examples needed for (subconscious?) learning by examples only. Besides, improved research allows replacement of specialised principles by more general principles ("Play away from your own thickness." + "Play away from opposing thickness" -> "Play away from thickness.").
You cite my statement, which has not been meant to characterise the MyCom books.Tami wrote:It seems you have skewed impressions about the MyCom books and about the approach of teaching through examples.
Thanks for the description!A typical book provides a number of principles and the problems provide the training. The emphasis is on improving understanding rather than on memorising maxims and applying them in an obvious way. If you like reasons for things, each solution or failure diagram is copiously explained with respect to the ideas being taught and, en passant, others as appropriate.
Third Way: Principles that are proven truths are applied as such (the human player should do the same as the computer and vice versa). Among the other principles, there are different types: a) rough guidlines, b) principles suggesting themselves as almost correct in almost all cases: the player should apply them pretty much like a computer, but be aware that exceptions are possible and therefore not treat these principles as proven truths but as allowing for exception handling, c) principles suggesting dynamical input or output (such as information derived from reading (counting, etc.) or information requiring further processing by reading): the player must use such principles in the context of dynamical input or output.First Way: you can use principles to guide your thinking, but with the aim of improving your ability to think in productive way.
Other Way: you can use principles instead of thinking, turning yourself into a human computer executing a program. You choose any one of the [many] principles in your memory bank according to the situation, and play your move accordingly. Indeed, it is hardly you that is playing; rather, it is the System. If nothing else, this would take the sting out of defeat.
I have not read your books yet, so I cannot tell if you really are pointing to the Other Way.
(It does not always sort but can sometimes create chaos or dispose of information.)according to psychology it is the subconscious mind that sorts and organises the innumerous ideas and pieces of information that we encounter into a working system.
Yes. I do not doubt to have a subconscious mind as a "co-processor". I doubt that, in go, I let it have the last word.Have you ever attempted to do something one day, become frustrated with it and left it, and then found it was somehow much easier when you tried again several days later?
This seems fatuous logic. You can just as easily say the larger go board makes go tactically richer. Indeed, the typical length of lines quoted in analyses in go seems greater than in chess. And since you claim not to have played chess anyway, your claim apparently rests on nothing more than a pile of gloop.I disagree; the smaller chess board makes chess a relatively tactically denser game than go and go a relatively strategically broader game than chess.
You cited a few book and have probably more that you left out of the list - which of those would you consider most beneficial for a go player (a sdk as myself if that matters) to read? There are so many, and it hard to choose. Also I have so many go books to be read.John Fairbairn wrote:Robert Jasiek said:This seems fatuous logic. You can just as easily say the larger go board makes go tactically richer. Indeed, the typical length of lines quoted in analyses in go seems greater than in chess. And since you claim not to have played chess anyway, your claim apparently rests on nothing more than a pile of gloop.I disagree; the smaller chess board makes chess a relatively tactically denser game than go and go a relatively strategically broader game than chess.
I can't pretend to be able to prove the strategy quotient of either game, but there are some indications that at least give pause for thought. First there's my own experience several decades ago as chess player. I think my level would have then been at least equivalent to your level as a go player. Although I have not played chess since, I have met several chess world champions and have been able to share time in press rooms with many chess grandmasters as they dissected games. Both these experiences convince me that chess is in no way inferior to go strategically.
Second, looking at what chess players write about, there is, for example, a highly regarded book called "Secrets of Modern Chess Strategy - Advances since Nimzowitsch" by John Watson, which is almost 300 large pages long. I haven't read it, but a flip through confirms all of it is about strategy, not tactics. There is a book called "The Amateur's Mind - Turning Chess Misconceptions into Chess Mastery". Again I haven't read it, but the author, Jeremy Silman, was praised by topazq here, and the cover of the book contains part of a list of its topics: Imbalances, Passed Pawns, Material, Territory, Initiative, Development, Strategy, Open Files, Openings, Endgames, Tactics. Both the title and this list suggest a categorising approach not too dissimilar to your own, and also suggest a strong parallel to go. They clearly show that chess is not seen as a purely tactical game. In that regard, Rowson makes the point (in "Chess for Zebras") that chess computers have been mislabelled as material and tactical monsters. In fact, material is just one of many elements in a computer's evaluation and, in that numbers are attached to all the elements, it is no different from any other factor, such as open files, more commonly seen as strategic.
There is also a book called "Bobby Fischer: His Approach to Chess" which is devoted to an analysis of Fischer's style. I only read a couple of chapters, but even from that it is evident that the stylistic differences between Fischer and other players (as discerned by Elie Agur) are based on strategic choices, not tactical ones, and that these differences are what mattered in his rise to world champion.
Chess and chess thinking cannot be dismissed by go players. Not least because there is so much of it. It is your own grievous loss if you choose to ignore it. As I have repeatedly indicated, you don't need to be a chess player to extract huge value. Luckily, at this stage, panhandling is just as good as trying to mount a major mining operation. You claim to want to shorten the learning curve for go players. So why not shorten it by filching what we can from chess?
This misses the point. Chess is a game, where whole board tactics is always an issue. Go is a game, where whole board considerations are dominated by strategy while small local considerations are dominated by tactics. For this reason, psychological findings are not necessarily applicable equally to both games.John Fairbairn wrote:You can just as easily say the larger go board makes go tactically richer.
I have said not to play chess. (Maybe I play a game per decade or so.) I have played it a bit at age 4 - 16, i.e., before I could play go.since you claim not to have played chess anyway
Therefore, your conclusion about the foundations of my claim does not apply.your claim apparently rests on nothing more
It is not just a matter of forming a quotient. Rather it is a matter of how strategy and tactics are integrated in the overall decision making.I can't pretend to be able to prove the strategy quotient of either game
Maybe you are right about that, but that does not change the different nature of both games WRT to the interdependence of strategy and tactics.chess is in no way inferior to go strategically.
The psychological research you have mentioned elsewhere, IIUYC, relies on inquiring current top chess players. I.e., players having become stong earlier. Therefore, regardless of apparently interesting literature today, the related question must be: did they have enough of such literature available during the major period of their strength improvement?looking at what chess players write about,
Believed. But... do such books cover all chess topics now or are they in a similar position as currently still Attack and Defense or my books, i.e., exceptionally methodical treatments of only particular topics?the title and this list suggest a categorising approach not too dissimilar to your own,
Believed, but... is Fischer's example representative for top chess players?the stylistic differences between Fischer and other players (as discerned by Elie Agur) are based on strategic choices, not tactical ones, and that these differences are what mattered in his rise to world champion.
You have mentioned some similarities to go thinking, but what is really new from a go player's perspective?Chess and chess thinking cannot be dismissed by go players. Not least because there is so much of it. It is your own grievous loss if you choose to ignore it.
I cannot do all alone. Let it be somebody else's joy of doing that for us go players. My joy of writing down my decision making, researching in go theory and explaining all that in books is already more than a lifetime's work.So why not shorten it by filching what we can from chess?
I've tried to do this, but either I'm looking at the wrong books or I'm losing patience with them too quickly. The chess books I've seen are very specific to chess. They say almost nothing in general without referring to a chess position. I think there were few pages in Kotov's "Think like Grandmaster" that started to break through for me, but that is lost in time---I'm not sure I could regain the mental state when I thought there something important there. My chess level is slightly above knowing the basic rules and having played a few games---no more. I might check out some of the books you mention.John Fairbairn wrote:As I have repeatedly indicated, you don't need to be a chess player to extract huge value.
I find fault with this and will say precisely why in a moment, but part of the reason is it appears to make the quest for good go a quest for the ultimate principle. Follow that road and you just end up with an overriding and even more general but hardly useful principle of "Play the most efficient move". In fact, specialised principles have great value as Tami pointed out in her initial post:Besides, improved research allows replacement of specialised principles by more general principles ("Play away from your own thickness." + "Play away from opposing thickness" -> "Play away from thickness.").
This matches exactly the latest conclusions in the cognitive sciences and chess players' interpretation of them.go is a series of case-by-case decisions.
* I need to assess each position on a case-by-case basis - you don't play by prescription, you recall principles according to the situation in front of you, and you read
No. More than one principle is required.John Fairbairn wrote:it appears to make the quest for good go a quest for the ultimate principle.
This is hardly useful because it is over-generalised.Follow that road and you just end up with an overriding and even more general but hardly useful principle of "Play the most efficient move".
Sure, if they are not too specialised, i.e., unless several specialised principles can be summarised by a common principle.In fact, specialised principles have great value
This is not the same as a) the possible value for specialised principles nor b) the possible value for principles summarising similar, too specialised principles.as Tami pointed out in her initial post:
I have seen both English wordings of the principle or its variants. ("approach" has the same problem you are criticising; it can also imply movement, although in the opposite direction.)But to revert to "Play away from thickness". There are two problems here. Sloppy English and weak translation.
The sloppy English is that 'play away' can imply making a sequence of plays move away, i.e. thickness is in the west so you must travel east. That is not what is meant at all. The other common way to express this proverb in English is "Don't approach thickness".
Other principles are needed for specifying good distance.it doesn't tell you how far to stay away.
Also common sense is too imprecise. Other principles are needed for specifying good distance.common sense now has a little more to go on.
Right, and later during the game distances become shorter. So the principle must be accompanied by other principles.But how do you reconcile the fact that you are supposed to attack an impertitent opponent who does go near your thickness, or his own. In the latter case you need to go to a less general principle, not a more general one, and consider proverbs such as "You can't win a game with thickness alone"
More go theory is needed for degrees of thickness, but only two degrees won't do.That word alone contains very valuable information that "thickness" lacks, because "thickness" is also used for "atsusa".
What is the sense in letting degrees of thickness depend on early / later occurrence during a game? What matters is the nature of thickness and its surroundings. Usually later occurrence thickness can sometimes occur also early.Atsumi is most associated with the early part of the game,
Other strategies are also possible.ultimately to atsusa (e.g. a wall has to be turned into a stable group) and from there to territory.
m-connected and n-alive are more precise characterisations.One thing that weaker players do a lot is to chase a group repeatedly towards a wall (atsumi) only to find that the wall itself comes under attack. This is because atsumi is fundamentally weak (eyeless). At some point in the chase you usually need to add moves on the atsumi side so as to make it more solid (i.e. atsusa).
This is not just a matter of translation (although it explains in part why players learning from English sources had greater problems of understanding usage of thickness well). Quite some explanation of thickness related strategy is needed for using thickness well.But then, by subsequently chasing the opponent in that direction, you are not contravening the proverb in Japanese (it can be ok to go near atsusa) whereas English lacks the distinction and so the proverb wrongly appears to be contradictory.
Fine, ALA as it does not become too specific.you are being guided ever closer to making the necessary and more specific "case-by-case decision".
Uh, I have been doing this, but much more research is necessary:)I would suggest that a more fruitful avenue for research would be to establish a hierarchy of principles
Can you provide a few more details on that, please?This was done around 1980 by a Japanese university team as part of an early attempt to program go.
Then they must have been badly translated on various occasions.the so-called proverbs "Play away from your own thickness" and "Play away from opposing thickness" don't even exist in Japanese,
This kind of more specific is not the need for more instead of fewer principles but is exemplifying how mighty the summarising principle is.more specific is good.
Which aspects of thickness does he describe for the sake of finer characterisation?Tami wrote:Mimura [...] recognises that groups are not simply "strong" or "weak", but that you have to apply a finely grained judgement.
In case of thickness / influence characterisation, it is not formulas but parameters. I think that one can often simplify by considering "at least 1-connected and at least 1-alive" (or maybe "at least 2-connected and at least 2-alive"; I need to do related research later), and one gets something similar (but more accurate) to atsusa.can you really do this using formulas?
The Japanese books? If only they did. Isn't it rather "the very few best Japanese books"?The Japanese books teach ways of thinking
A purpose of a formula is to replace the need for effort by very simple execution.a way of thinking requires effort, but a formula could be executed by a machine.
I do not provide only formulae, but also values, principles, methods, procedures etc. To discuss their improvement potential, please specify whether you mean only formulae or also the other means.Where I believe Robert will make important breakthroughs is in finding formulae for very limited and specific situations, but I seriously doubt whether these formulae will be of any great use in raising a player`s strength.
The New Semeai Formula is applicable to all semeais that are basic or are related to a basic kind. Maybe such a semeai occurs in every 10th game?I mean, if he discovers that "X always win the fight in a Z+2 Semeai with Chicken Wings" then the player who knows it might have an advantage in games with such situations, but that advantage might only be applicable in 0.001% of your his or her games.
Oh, one variable (as in the New Semeai Formula) is already too many? Sorry, but fewer become uninteresting:)The trouble with a formulaic approach is that there are just too many variables.
Gulp. Why not appreciate the numerical simplicity of m-connected and n-alive? Usually, the values -2 (or smaller), -1, 0, 1, 2 (or greater) or * suffice!You might assess a group to be "59% thick"
Yes, dynamic status of thickness is as much possible as dynamic status of life-and-death.its status may have changed.
Who cares? For the small values, you do NOT NEED TO ASSESS ALL POSSIBLE FIGHTS!It is simply impossible to foresee all possible fights that may affect your assessment
Thanks. (Looks a bit like what I like to write.)Procedure
Sheer number of knowledge bits is hardly ever a good measure. Knowing many mighty principles is better than knowing only a few. Good thinking is also important.it is NOT the number of principles you know that makes you strong, but rather that is how well you can think, and principles (even the occasional formula) can be part of this.