Re: Trying to become pro
Posted: Sun Feb 05, 2012 9:39 am
Also worth checking out Yuan Zhou's "Master Play" series, with detailed commentary on pro games, including the opening.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
The senseis page for "dame" (http://senseis.xmp.net/?Dame) references what I believe you are talking about:daniel_the_smith wrote:Huh, I cannot find a sensei's page for this, weird.Leyleth wrote:Thanks for these tips. Didn't knew most of them I'm just wondering about what you meant by: "Don't run on dame". You mean, don't play dames or don't create some?
The basic idea is that if you are running with some stones, you want to be running through a valuable area, but it's a bit more specific than that. I'm having trouble giving a better description without an example, I'll try to keep my eyes open for one if nobody else explains it better first...
(Note: "hashiru" is to run.)C. In the middle game as well, an uninteresting point. Often used in the context of "Black was forced to play on a dame point to connect his two one-eyed groups.". Dame wo hashiru.
Which is something along the lines of, "Black’s unavoidable/reluctant attack of 25 through 27 was running on dame and had no inspiration (or, perhaps, was not impressive/interesting)."仕方なく黒25・27と攻めたがダメを走って感激がない。
It's hard for me, too ... I've found, though, that I'm more cautious lately because of how MANY so-called "weaker" players turn around and slaughter me.Kirby wrote:This is so hard for me to do, sometimes, against those around my same rank. Any tips?Tami wrote: Oh, and never underestimate your opponents - you're going to start meet other players who are as serious about go as you are...
Oh yes. There are very stubborn players out there. They will try to turn around a 30 plus point disadvantage by engineering somthing inside something what you believe(d) to be save territory. And they are very good at it too!Marcus wrote:It's hard for me, too ... I've found, though, that I'm more cautious lately because of how MANY so-called "weaker" players turn around and slaughter me.Kirby wrote:This is so hard for me to do, sometimes, against those around my same rank. Any tips?Tami wrote: Oh, and never underestimate your opponents - you're going to start meet other players who are as serious about go as you are...
So, I guess my answer is "play more games".
This brings to mind two quotes:p2501 wrote: Oh yes. There are very stubborn players out there. They will try to turn around a 30 plus point disadvantage by engineering somthing inside something what you believe(d) to be save territory. And they are very good at it too!
I guess it requires a certain skill to win a won game. ^^
and (Somewhat paraphrased, as I don't have a copy of the art of war with me)"The hardest thing to win is a won game"
Frank Marshall, Chess, US Champion
It is when your opponent has no other hopes left, and is grasping for any straw, that the battle becomes the toughest. It is also, usually, when you are at your weakest. You are aware that you can lose many battles and still be ahead."An army without any hope of escape will fight to the death.... Always leave your opponent a path to retreat"
-Sun Tzu
That was Frank Marshall, US Chess Champion (not that that reduces its applicability).shapenaji wrote:"The hardest thing to win is a won game"
Emanuel Lasker, Chess World Champion
I was forced to give up, unfortunately. I spent too much time reading go books and studying go in class. I started to fail. I dropped go and started focusing on my studies. I'm back at playing, but with only a fraction of my strengthJosh Hatch wrote:Has Leyleth given up or is he just not posting updates here anymore?