The idea for is something I didn't consider because I just wanted to make vague shape and live and be satisfied with my reduction. I was pretty satisfied with this reduction because I've played far too many moyo games to know that what white is doing is inherently bad - it's over concentrated. I considered the double hane but I didn't want to give white a ponnuki in my corner in exhcange for the 3 stones.
Your :b101: is great.
:b103: I changed my mind afterward so I regretted the decision.
##Tsumego## //Start 317 Elementary end 337 //Start 93 Intermediate end 96 //Start 17 Gokyo Shumyo end 18 //Start 16 501 Tesuji end 24 //Start 71 Graded Go Problems for Dan Players Fuseki end 80 //Start 1 501 Opening end 20
##Pro Games##
//[1982-10-27] 7th Japanese Meijin, title match #5 Cho Chikun 9p (Black) vs. Otake Hideo 9p (White) B+R (5.5 komi)
##Batt's Fundamentals##
Cut points are important. Take a large point because don't want him to attack me.
Don't want to ignore hits to my stone.
Keep my group connected so respond.
No cut points so respond.
Doesn't affect my group so play a large move.
It IS the surrounding game.
Worried about cut points so not making another.
When split push towards influence.
Taken care of cut so he can turn,
Take care of another.
Keep connection is important.
Don't want to get attacked so defend the one stone.
He's attacking so rob his base and defend corner.
Doesn't hurt us so can go elsewhere.
Want to remain connected so respond x2
Might need shape so will give more shape
Being cut off on the left so going to protect group
Strong everywhere + Shape everywhere = Can attack
No disconnected so push out and threatento kill the two stones.
Crosscut - which is weak
No hane at head of 2/3 so extend again
Correct move is cap and prevent from connecting attaching to my stone so pull back
If I cut him am I in trouble?
Bad things could happen if I let my stones get disconnected
Push up because I don't want him connecting up to the middle
Can't go anywhere because cut point
Keep him from connecting here
He's connectng underneath doesn't harm us so I guess I can reduce him from up here
//Start 97 Intermediate end 112 //Start 19 Gokyo Shumyo end 19 //Start 25 501 Tesuji end 36 //Start 81 Graded Go Problems for Dan Players Fuseki end 90 //Start 21 501 Opening end 40
I finally beat Xombar for the first time. And he's 3k! I am still amazed, as Path shows, how one slow move and turn a game from in your favour to even or from even to a losing game. It can really change the direction of where the game heads.
##Tsumego## //Start 338 Elementary end 379 //Start 113 Intermediate end 126 //Start 20 Gokyo Shumyo end 21 //Start 91 Graded Go Problems for Dan Players Fuseki end 100 //Start 41 501 Opening end 60
18:56] Khelly: Man what does it mean to be slow with territory but not with defending groups [18:57] Khelly: Maybe that's better than the reverse [18:57] Path: it means your moves are perfect when it comes to helping your groups secure eyespace [18:57] Path: but your moves are often too scared when you defend points [18:57] Path: like you can leave invasion points in your own moyos [18:57] Path: but you cant leave them in your eyespace [18:57] Path: or youll die [18:57] Khelly: perfect huh [18:57] Khelly: I guess that comes with being a submissive bottom [19:02] Khelly: mm [19:02] Khelly: I just had a revelatin [19:02] Khelly: revelation [19:02] Khelly: I was going to say [19:02] Khelly: I guess you'd become more fine with it if you're more confident in your attacking ability [19:03] Khelly: And then I just realised something I already knew [19:03] Khelly: That invading just gives them a weak group for you to attack and it's going to make exactly 2 points or die and being invaded is OK like that if you're not behind on the balance of territory [19:05] Path: right [19:05] Path: thats why i usually say expand as big as you can [19:05] Khelly: Like [19:05] Path: and deal with it later [19:05] Khelly: I already knew this [19:05] Khelly: but [19:06] Khelly: something FEELS different [19:06] Path: cause you cant go wrong if you just play properly [19:06] Khelly: Do I even make any sense [19:06] Path: underplaying goes wrong from the start [19:06] Path: ya kinda [19:06] Path: youre having some revelation [19:06] Path: about go [19:06] Khelly: yeah [19:06] Khelly: While I play osu [19:06] Khelly: of all things
##Tsumego## //Start 380 Elementary end 407 //Start 127 Intermediate end 145 //Start 37 501 Tesuji end 42 //Start 101 Graded Go Problems for Dan Players Fuseki end 104 //Start 61 501 Opening end 80
##Tsumego## //Start 146 Intermediate end 151 //Start 23 Gokyo Shumyo end 23 //Start 105 Graded Go Problems for Dan Players Fuseki end 106 //Start 81 501 Opening end 100 //Start 43 501 Tesuji end 50
##Tsumego## //Start 408 Elementary end 433 //Start 152 Intermediate end 161 //Start 24 Gokyo Shumyo end 24 //Start 51 501 Tesuji end 56 //Start 107 Graded Go Problems for Dan Players Fuseki end 108 //Start 151 Graded Go Problems for Dan Players Tesuji end 156 //Start 101 501 Opening end 160
##Tsumego## //Start 25 Gokyo Shumyo end 25 //Start 63 501 Tesuji end 71 //Start 109 Graded Go Problems for Dan Players Fuseki end 110 //Start 201 501 Opening end 240
##Tsumego## //Start 434 Elementary end 447 //Start 179 Intermediate end 185 //Start 26 Gokyo Shumyo end 26 //Start 72 501 Tesuji end 80 //Start 111 Graded Go Problems for Dan Players Fuseki end 114 Start 157 Graded Go Problems for Dan Players Tesuji end Start 63 Get Strong at Tesuji end //Start 241 501 Opening end 280
##Pro Games## [2013-03-28] 14th China-Japan Agon Cup Cho U 9p (Black) vs. Gu Li 9p (White) W+4.5 (6.5 komi)