Re: Why aren't escapers marked?
Posted: Sat Jul 02, 2011 12:14 pm
WTF?Bantari wrote: Its either this or spanking, but that's hard to do over the web...
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
WTF?Bantari wrote: Its either this or spanking, but that's hard to do over the web...
Bad.Javaness wrote:Good.Redundant wrote:Telling someone to "get over it" when they have a legitimate grievance (even if you don't agree) is one of the most patronizing things it's possible to say.
- I wouldn't be so sure. It's just the important rule discovered by early behaviorists in psychology that people change their behavior based on the feedback they receive (wiki). Ways of giving feedback are numerous. As for the latter part, this is a design problem. If I had information that my challenger has 5 wins, 0 losses, 5 unfinished games, I wouldn't play such person. I'm guessing other people wouldn't either, and coupled with difficulty of finding games as [?] and [x?] player, negative reinforcement loop is created and escaper problem suddenly solves itself.Javaness wrote:You are not going to cure a psychological problem through software development.
I just never checked somebody's game list before I play them to see if they had a "good reputation", does anyone really, actually do that?
- How do you make the distinction? People act on bona fide. It's reasonable to assume that games are finished and there's not going to be scumbags who forfeit games, let you wait for their return and never respond to messages you send them. That kind of behavior is rude. My playing experience is important to me.Javaness wrote:If you burgle a house, then the occupant suffers. Our possessions are generally pretty important to us, and we also feel violated because our illusion of 'safety in our own home' has been broken.
If you lose a game of Go played online, heh, it's just a game.
If somebody escapes from your game, heh, you won but you don't get the rating points*,
It is just a game.
Get over it.
Is this really what you think? That there is not a single reason for the existing system?Toge wrote:The current system is leaving a loophole open. The only argument so far has been that not enough players abuse it, so it need not be fixed.
I said "improved," not "changed to punish innocents." My point is that people telling other people to grow up because they consider themselves to have a mature handle on the issue are not contributing much by telling other people to be more like them. It would be reasonable to argue that the KGS system is the best, but if this isn't the argument, then why try to mute suggestions for improvement by shifting the blame from KGS to those who see themselves as the victim (however minor the crime) in an unjust system?Li Kao wrote:I would mind if the system gave me losses for the games where my computer crashed, the network went away,...
- What do you consider improvement? Look at emeraldemon's post I've quoted below. Having forfeit means that the person has escaped enough times. He is an escaper. Regardless of what anyone thinks about escapers, shouldn't this be acknowledged? There's already a tag [~] for players who only want teaching games from stronger players. We don't have to look at each individual's game record to verify it. Perhaps there should be a tag for escapers, too?hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.
emeraldemon wrote:Just to be clear: can't you look at a persons game history for losses by forfeit? Can forfeits happen any other way than escaping? If this is correct, OP can look in history before deciding to play a person.
IMO, making it a loss if they don't return in 5 minutes is an improvement. For those that really like the ability to resume an unfinished game, a "request resume" option could be added.hyperpape wrote:I would love to see an improvement to the system, but I've yet to see a real improvement among the suggestions.
And it might be an unfair system, but it's ridiculous to talk about it being unjust.