Indeed, but how do we define reliability?HermanHiddema wrote:One of the difficulties is that the system need to be reliable not only at the top, where the prizes are won, but also at the bottom, where the demotions are decided
If a player needs only to win a game to get above those who haven't won any, then playing lots of games for that one win will put you above someone who only won a single game and stopped playing. It seems that the participants want active players as well as strong players in the league, and 1-0 (win-loss) is seen as less favourable than 1-7, where 8 games have been played.
It is questionable that wins against strong players are rewarded more highly than losses against weak players are punished, but it is also questionable whether they should be valued the same, or in the other direction. I don't see any argument for one over the other two that is simply "right".
It seems to be more a case of which achieves the overall purposes of the system. I'm sure Alex wants people playing as many games as possible so that they can improve (his purpose of the leagues), so rewarding wins and not punishing losses increases activity, and thus achieves the purposes of the system. Not only that, but the three people who have posted with concerns about the current system also feel happier with rewarding the wins more greatly than the punishment of losses. In fact, anything that discourages players with wins from playing more games (such as punishment of losses) appears to be the strongest concern.
I think few participants will resent the demotion of people on a 1-0 record.