Just to clarify, I meant infinitely large disjoint sub-boards.
Given that, I'm not quite sure how countably many sub-boards follow. You can have n corners (four seems natural, but I'm not sure if it's really necessary), each infinitely large. Then you can have zero, one or more central regions which don't ever meet the corners.
9x9 with Periodic boundary conditions ?
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Re: 9x9 with Periodic boundary conditions ?
My experience proves this to be true.robinz wrote:... Go on a 9x9 torus ... degenerate into one enormous capturing race.
...
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Re: 9x9 with Periodic boundary conditions ?
If I'm understanding this correctly, it's still countable. The way I'm seeing this ishyperpape wrote:Just to clarify, I meant infinitely large disjoint sub-boards.
Given that, I'm not quite sure how countably many sub-boards follow. You can have n corners (four seems natural, but I'm not sure if it's really necessary), each infinitely large. Then you can have zero, one or more central regions which don't ever meet the corners.
corner ... corner
. .
. .
. .
corner ... corner
Where the ... are all countable. In this case, it's still countable, as you can wellorder it by starting at the top left corner and then going left to right down the whole thing. This should have order type w^2+w, but don't trust my ordinal arithmetic.
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Re: 9x9 with Periodic boundary conditions ?
Yes, I should've said "a countable infinity of sub-boards" (if Bill says we should have continuum-many, I'll cry). ...I should just stop posting. If this goes on much longer, I'll end up posting sentence fragments full of made up words.
The reason I'm wondering is that way too many options seem reasonable in some sense. You could have four corners by analogy with the ordinary go board. But beyond the analogy, I don't see why you need four. Then you could also have a center that's infinitely far from each of the corners. And you could have multiple centers too.
The reason I'm wondering is that way too many options seem reasonable in some sense. You could have four corners by analogy with the ordinary go board. But beyond the analogy, I don't see why you need four. Then you could also have a center that's infinitely far from each of the corners. And you could have multiple centers too.
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Re: 9x9 with Periodic boundary conditions ?
Imagine taking a stack of (thin!) 19x19 boards. On each one, cut a slit from tengen to the edge of the board. Doesn't matter how, as long as you do it the same on every board. Now, tape the left edge of the top board to the right edge of the bottom board. Repeat for the whole stack. What would you call this, a flat helical board or something?
Infinite board with just as many corners per area as 19x19!
Although, I'm thoroughly confused about how a stone played on tengen would work on such a board...
Infinite board with just as many corners per area as 19x19!
Although, I'm thoroughly confused about how a stone played on tengen would work on such a board...
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Re: 9x9 with Periodic boundary conditions ?
I Just wanted to play go on a doughnut
what have i started ?
my 2 cents on the infinite board notion:
To me "good" komi on a finite board is the score difference between the 2 sides after perfect play. You may disagree .
It is reasonable to believe that it converges to something if the board size grows toward infinity (but it might converge to different values for even and odd board for example, and for periodic boundary conditions vs open BC), but it does NOT mean that the value obtained has anything to do with play on a truly infinite board.
On a finite board you can count the number of legal postions, and theorically at least define perfect play for both side, and thus define an ideal komi (according to my definition of komi above) . on an infinite board i do not even see how you would define perfect play, hence every other question is moot iMHO
You cannot even exhaust all games of less than say x moves to try to reach a meaningful limit
.
(By that i mean that if you consider a ruleset than gemerates an infinite number of legal games but a finite number of games of N moves or less you can at least try to define best play for games of length less than N moves and try to come to a limit by taking N to infinity . A toy example would be for example a game of go on an infinite board when W must alway plays at less than a fixed distance from an existing B stone: in that case the number of possible games of length less than N is finite even though the total number of games as N goes to infinity is infinite )
It makes my think of another toy game
contact go: you have to always play a contact move (except obvisously first B move), ie each move must be to the contact onf one your opponet stone or one of your own.
i guess computer would be real good at it a the number of plays would be reduced. in fact that is almost what they play with monte carlo go if i understood correclty as they have automatic reply to a number of set patterns on a 3x3 grid (is that correct ?)
Someone wanna try that on a 9x9 (periodic or not)?
what have i started ?
my 2 cents on the infinite board notion:
To me "good" komi on a finite board is the score difference between the 2 sides after perfect play. You may disagree .
It is reasonable to believe that it converges to something if the board size grows toward infinity (but it might converge to different values for even and odd board for example, and for periodic boundary conditions vs open BC), but it does NOT mean that the value obtained has anything to do with play on a truly infinite board.
On a finite board you can count the number of legal postions, and theorically at least define perfect play for both side, and thus define an ideal komi (according to my definition of komi above) . on an infinite board i do not even see how you would define perfect play, hence every other question is moot iMHO
You cannot even exhaust all games of less than say x moves to try to reach a meaningful limit
(By that i mean that if you consider a ruleset than gemerates an infinite number of legal games but a finite number of games of N moves or less you can at least try to define best play for games of length less than N moves and try to come to a limit by taking N to infinity . A toy example would be for example a game of go on an infinite board when W must alway plays at less than a fixed distance from an existing B stone: in that case the number of possible games of length less than N is finite even though the total number of games as N goes to infinity is infinite )
It makes my think of another toy game
contact go: you have to always play a contact move (except obvisously first B move), ie each move must be to the contact onf one your opponet stone or one of your own.
i guess computer would be real good at it a the number of plays would be reduced. in fact that is almost what they play with monte carlo go if i understood correclty as they have automatic reply to a number of set patterns on a 3x3 grid (is that correct ?)
Someone wanna try that on a 9x9 (periodic or not)?
In theory, there is no difference between theory and practice. In practice, there is.