amnal wrote:scutheotaku wrote:
Still though, it doesn't seem like deciding life and death is that difficult, though I understand that it's probably much more difficult in pro (and even high amateur) games and that there needs to be a standardized way to decide these things for tournament purposes - right?
It is usually not difficult to ascertain the status of a settled life and death position, regardless of the level of the game. If a player disputes its status, generally there isn't a problem as this player can dispute it by trying to kill their opponent!
I suppose the biggest (maybe only?) problem is that there are some amusing positions where one player would lose points by proving it (generally this occurs in territory scoring but not area scoring). There is one relatively common example where 'the bent four in the corner is dead'. Confusingly, this doesn't refer to the bent four eyeshape, but to shapes like the following:
$$c
$$ -------
$$ | O . X O .
$$ | O X X O .
$$ | O X O O .
$$ | . X O , .
$$ | X X O . .
$$ | O O O . .
- Click Here To Show Diagram Code
[go]$$c
$$ -------
$$ | O . X O .
$$ | O X X O .
$$ | O X O O .
$$ | . X O , .
$$ | X X O . .
$$ | O O O . .[/go]
In this shape (assuming there are no other moves left to play on the board), can you work out the status of the group? In case it isn't obvious, this is something of a trick question, and is quite a hard problem because of this.
I won't post the answer here, because it's well analysed at
http://senseis.xmp.net/?BentFourInTheCornerIsDead . It is a good example of a relatively common shape where the specifics of a ruleset can make a big difference in a life and death situation. However, it's worth emphasising that it's really not worth worrying about this, it's no kind of problem, and you're fine using whatever ruleset you find comfortable. Area scoring has some advantages, but I've personally never seen it used except to show someone how it works. I like AGA rules for the way they neatly allow you to count whichever way you prefer, but use verbal Japanese scoring in any non-tournament game. Counting territory is just the way almost everyone does it here (in the UK).
Thanks, that really cleared some things up
RobertJasiek wrote:scutheotaku wrote:it doesn't seem like deciding life and death is that difficult
It can be easy or difficult in every game. This is secondary for correct rules application. Primary is whether you always determine / perceive the life and death statuses correctly.
As for the couple of Go books I have, they do use territory scoring and they do explain how to create two-eye formations.
Really? The beginner books I have seen mostly showed how a group with minimal life looks like but did not explain that every independent life could be transformed to a two-eye-formation, how to do that and how to consider several variations. Have the recent beginner books finally become better as a consequence of my efforts to explain two-eye-formation?
I can't say that what I've learned is the same as the rules you posted above,
I posted simplified rules. You don't want to know the official Japanese rules, don't you? I have linked only a commentary on them (but of course you COULD find all on my webpage;) )
but the books are Korean - perhaps this is a difference,
There are differences. See my webpage if you can't resist.
http://home.snafu.de/jasiek/rules.html
Are the life and death rules different then?
Their fine print, yes.
A question - are you trying to say that I should switch to area scoring?
Sure. There is a minor obstacle though: Go is a 2-player game and your opponent needs to agree:)
Anyways, I'm not trying to focus on the rules too much...
Right. Rules study prevents from becoming stronger because one lacks time to study strategy and tactics:)
I simply want to know that I'm scoring correctly.
If you use territory scoring, there is no simple answer. You would need to provide games or sample positions, I guess, and hope that somebody takes time for checking.
Yeah, the book series I have explains two-eye formations pretty well, I think. While I'm not sure how reknowned they are in the Go world, while looking for a good Go book I found that Janice Kim and Jeong Soo-hyun's Learn to Play Go series (the books I'm referring to) are the ones that seem to get recommeneded the most. As far as how new they are, the original printing was 1996, second edition is 1998.
I know what you mean on bad instruction books though. When I first picked up Go, I bought one of those set with the half-size (though still 19x19) board and the little, impossible-to-pick-up plastic stones. The set's Go manual was my introduction to the game, and well... Let's just say that it was pretty bad... It used territory scoring too, but it barely even mentioned life and death and certainly didn't explain it. In the end, the book had somehow led me to believe that stones were only alive if, and only if, they had some sort of connection (whether by open territory or by other stones of the same color) to the edge of the board... I thought this was the way to play for a couple of weeks until I picked up the Learn to Play Go series.
It seems like the full-length Japanese rules (not that I've read them) is mainly so long because of the technicalities (e.g. for resolving disputes). If you could please outline the general differences between the simplified Japanse rules you posted and the far-longer officila rules - or are the differences more minor and/or based on specific issues?
I'd rather not compare Korean and Japanese rules looking for differences, but I appreciate the link - nice website!
At the moment, all of the players I play in person are the people I have taught - so if I switch to area scoring, then I don't see them not.
I agree on rules study - I am focusing almost entirely on strategy and tactics, but I think it's important to an extent to get the concepts of the scoring method being used. Maybe I'm wrong though, I'm far from an expert at the game.
Thanks again for your lengthy responses!