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Re: FunNode - Modern Go Server -- Need Feedback/Suggestions

Posted: Fri May 17, 2013 7:56 pm
by Ravi
I guess you can add FunNode to that list .. at least for now ;-)

Re: FunNode - Modern Go Server -- Need Feedback/Suggestions

Posted: Thu Jun 20, 2013 10:59 pm
by Ravi
We've redesigned and recoded significant aspects of FunNode over the past couple weeks. If you visited over this time, you may have experienced some bugs - sorry about that.

In any case, we're up and running again. Come check it out -- http://www.funnode.com

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sun Jul 14, 2013 9:46 pm
by Ravi
A few of you found a couple bugs with Go..
  • - undo moves were resetting the board instead of undo-ing one move -- FIXED
    - kos were not being handled properly -- FIXED
Come check us out now :) http://www.funnode.com/games/go

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Tue Jul 23, 2013 12:55 am
by Ravi
We are proud to introduce a new bot -- Fuego -- to FunNode. Furthermore, we believe there are no more bugs in the interface :)

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Thu Jul 25, 2013 10:58 am
by Worthless
I played Fuego today, and at some point (around move 230), I was far ahead. It then apparently started playing at T19 repeatedly, even though no such point on the board exists. In effect, it was passing. I eventually (about twenty moves later) passed without completing the game, and it went to the scoring phase from there.

Is there perhaps a bug in interpreting Fuego's passes/resignations?

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Thu Jul 25, 2013 1:46 pm
by daal
Worthless wrote:I played Fuego today, and at some point (around move 230), I was far ahead. It then apparently started playing at T19 repeatedly, even though no such point on the board exists. In effect, it was passing. I eventually (about twenty moves later) passed without completing the game, and it went to the scoring phase from there.

Is there perhaps a bug in interpreting Fuego's passes/resignations?
Sounds like it thinks there is no "I" on the board. ;-) No wonder you were winning. :lol:

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sun Aug 04, 2013 12:09 pm
by Ravi
Worthless - Thanks for the feedback .. Because fuego needs alot of the CPU/RAM resources to compute its moves, when it wasn't being allocated enough resources, it would simply fail at computing the move and pass (i.e., [T, 19]). So, we have now doubled our resources and fuego no longer passes prematurely. Also, we've set the interface to show "pass", instead of "[T, 19]".

daal .. yes, we still have an "i" on the board :P

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Tue Aug 13, 2013 3:31 pm
by Tommie
The "I" (("I ") can be mistaken for an "j" (" J ") in many fonts and the expectations of many players (majority ?) for K10 = tengen, Q4 = hoshi an T = last line cannot be underestimated.

I cannot recall having ever seen a printed Go diagram with coordinates ...I-j-k-l...


I expect a problem for conversion into SGF4, resp. displaying same (the SGF-convention is on the net).

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Tue Aug 13, 2013 7:40 pm
by snorri
Ravi wrote:Because fuego needs alot of the CPU/RAM resources to compute its moves, when it wasn't being allocated enough resources, it would simply fail at computing the move and pass...
There's a difference between humans and computers. When we can't read, we don't pass. We just play moves that are worse than passing...

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sun Aug 18, 2013 3:21 pm
by Ravi
Tommie: after much consideration, we have decided to remove "I" from the board.

snorri: in any case, we have fixed the bug where the AI was passing.

Posted: Tue Sep 10, 2013 6:37 am
by EdLee
Ravi wrote:- (Done) Option to enlarge the board to full-screen (not the zoom-in feature in browser)
Hi Ravi, this is not Done at all. FunNode is currently not full-screen (on a 1440x900 display), not even close:
Not_Full_Screen.jpg
Not_Full_Screen.jpg (157.81 KiB) Viewed 13945 times
This is almost full-screen -- gIgo, on a 1440x900 display -- I want to hide the menu bar completely, too:
gIgo_Full_Screen.jpg
gIgo_Full_Screen.jpg (155.95 KiB) Viewed 13944 times
Ravi wrote:- (Considering) Option to toggle co-ordinates
This is a must. :)

Thanks, and good luck! :)

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sat Oct 26, 2013 1:59 pm
by Ravi
EdLee: We've added coordinates-toggling now. Simply click on the coordinates to hide/show them.

We have also added Go Forums! http://www.funnode.com/forums

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sun Nov 03, 2013 10:00 pm
by Ravi
- fixed a nagging memory leak -- will make the gameplay much faster and/or smoother
- added private matches -- useful for teaching

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Sat Nov 09, 2013 8:56 pm
by Gohst
Hi Ravi --

I wish you all the best with your server. Tonight, I cannot connect with IE (10)... it just times out, but Google Chrome works just fine.

Re: FunNode.com - A Modern Go Server - Seeking Feedback

Posted: Thu Nov 21, 2013 8:39 pm
by Ravi
Thank you very much Gohst for the well wishes :)

Please do try again now .. there was an odd bug that was fixed yesterday. It's working fine on IE11 atm. Please let me know if you have any other issues as well.