Laman wrote:Kaya.gs:so, how's it going? i am really cheering for you, but i feel it is about a time to show people some progress / to announce some reasonable opening date or something. most players i know have heard about you and are looking forward to the new server, but i think you should give them some new info occasionally, to keep their attention
maybe some progress bar on your website would be nice, like:
[example]

rating system: done
time systems: done
scoring: in progress (ETA: 1 week)
design: in progress (ETA: 2 weeks)
another thing: to do
yet another thing: to do
[/example]
I did give someupdates in another thread, the one announcing OpenKaya.
http://www.lifein19x19.com/forum/viewtopic.php?f=10&t=4720. Although that post is pretty old already.
I post to the blog about twice a week, announcing our short-term goals and what we have been achieving. For example yesterday we finished the replay bot.
The replay bot fetches the latest games from GoKifu and broadcasts them on Kaya with a reasonable fix timespan to allow observers to comment on the game and share the experience of studying pro games.
It was a great feat because not only it looks awesome, it is a service that goes through every part of the arquitecture: the bot works absolutely separate from the server, so it can run in any computer. As such, it is an example of the interface to make a bot that runs with Gnugo or other computers, which will be available and will be able to run separate from the server.
As i also announced on the private blog, we are building a video-demo which we will finish within the span of a week. This video is meant to be used to show the current state of the server and show some of the features that make it special. I plan to show it to a lot of people in Korea, to get support, coverage, and maybe even volunteers.
The reason why i dont show pictures publicly was made clear in the blog too but i'll repeat it here. The graphical design is barely starting this week, so most things are just barely organized on the paying page. As such it of course doesnt live to the standard of the prototype (which is what our designer is now molding into our server) and it would be a dis-service to let people think the server will look as it looks now.
To answer your example point by point
rating system: Yoyoma's implementation of Glicko is done and implemented in the server. Although i wish to work a little more and allow blitz-rating and normal rating.
time systems: Clocks are synched and working on the board. Right now we only have Absolute time, and we plan to support all time's KGS + Fischer, Bronstein, and other fun ones like Hourglass , etc. This part is available in OpenKaya, so anyone that wants to implement a timing system can do so.
scoring: Right out of the oven. Polly finished the inclusion of the algorithm, and some other functionality like recognizing entire groups of dead stones, much like kgs does. There is still work left into making the score agreement between players: the only remaining thing left for the server to be fully playable.
design: in progress. We are making a first version for the demo this very week. Our star designer (the one that made the prototype) is on vacation so we had to compromise on the amount of work we are doing today. But after he gets back, design is top priority.
Ok, thats enough

.
I hope this addresses your concerns.
mohsart, im sorry you didnt get the invite, if you ever have any concern just email me or pm me here and i will answer.
Regards, Gabriel.