Tryss wrote:Kirby wrote:We need to stop treating Mateusz as the victim of connection issues. Do we have data about his network latency?
If there was no connection issue, there would be no debate : Mateusz would have lost.
The only factual question is : Did he makes his move on his computer in due time?
If the answer is yes, he's a victim of connection issues. Note that it doesn't say what to do in this case, you could still award the game to Eric, void the game, or whatever the organizators decide.
(by the way, if the answer is no, he's a liar, and that could be considered cheating)
Yes, I agree that being a victim of network connectivity issues is possible - my complaint is more that it is a slippery slope to label Mateusz as a network connectivity victim without more data.
I work in the field of network analytics, and we make graphs of latencies, netflow coming from routers, and so on. One thing that's clear is that the streaming data is quite volatile. Even for a 10 second window of streaming data, you'll have jumps and drops in network activity on a regular basis. Customers are often interested in anomolies, and in order to detect anomolies, we need to analyze the trends of historical network data. For example, sometimes a router might get a lot of traffic at 10pm UTC on Tuesday, but less traffic other days.
Coming back to the problem at hand, let's assume that we say that, "yes, there was network lag at the 10 second window of time in which Mateusz lost on time". What can we do with only that data to be fair? Not much.
Let's say you make a concession to Mateusz for his network issue at time [<game-end> - X] for an X-second window of time. Then to be fair, we need to backpedal the game and see what network issues occurred at earlier windows of time. Maybe Eric had more network lag than Mateusz for the entire game. Or maybe it was up and down. Or maybe Eric had worse latency except for at the very end of the game. Who knows?
It's a big oversimplification to give an exception for a lag at one moment near the end of the game, when no concessions have been made for the other couple of hundred moves.
Unless the rules stated what to do for lag beforehand - which they didn't.