To add what might be a further helpful comment in understanding this for people who are confused:
Bill is defining a "gote" move in a particular way - namely one where the
urgency of play is decreased after the move.
Except for ko threats and such, this position is exactly equivalent to any position with the following properties:
* If black plays first, black gains 20 points and leaves behind one more move that either player can make that gains 17 points.
* If white plays first, white gains 20 points and leaves behind one more move that either player can make that gains 19 points.
In particular, if there are a wide variety of moves on the board of all different values, including plenty of moves with values between 17 and 20 points, and even moves with values between 19 and 20 points (ex: a position where a player can connect 19 dead-weight stones and make zero territory and where the other player can cut and kill them and also make 1 point of empty territory is worth 19.5 points under this counting method), then once the value of a move drops to 20 points, it will become correct for one player to play the hane, and for the other player not to respond. Not because of some weird tactical reason, not because of some weird thing involving tedomari, not because the endgame was crafted specially somehow, but simply because the position literally does become less valuable to play after a hane, and other moves whose values are in between will be worth more.
Morally, the position is no different than the following:
$$Bc
$$ ---------------
$$ . . . . . . . .
$$ . . . . . . . .
$$ X X X X O O O O
$$ . . . . . . . .
- Click Here To Show Diagram Code
[go]$$Bc
$$ ---------------
$$ . . . . . . . .
$$ . . . . . . . .
$$ X X X X O O O O
$$ . . . . . . . .[/go]
$$Bc
$$ ---------------
$$ . . . . . . . .
$$ . . . 3 1 2 . .
$$ X X X X O O O O
$$ . . . . . . . .
- Click Here To Show Diagram Code
[go]$$Bc
$$ ---------------
$$ . . . . . . . .
$$ . . . 3 1 2 . .
$$ X X X X O O O O
$$ . . . . . . . .[/go]
$$Wc
$$ ---------------
$$ . . . . . . . .
$$ . . 2 1 3 . . .
$$ X X X X O O O O
$$ . . . . . . . .
- Click Here To Show Diagram Code
[go]$$Wc
$$ ---------------
$$ . . . . . . . .
$$ . . 2 1 3 . . .
$$ X X X X O O O O
$$ . . . . . . . .[/go]
Where:
* If black plays first, black gains 3 points and leaves behind one more move that either player can make that gains 1 point.
* If white plays first, white gains 3 points and leaves behind one more move that either player can make that gains 1 point.
It's just that the numbers involved are larger and it's harder to see at a glance that the urgency does actually drop.
The way I understand Bill's point is that if you define "gote move" as "move that decreases the local temperature" and "sente move" as "move that increases the local temperature", which are sensible purely local definitions, then every position is either gote for both sides, sente for black only, sente for white only, or settled (ex: such as a seki, where a move by either side is "sente" but is a losing move).
In particular, with these local definitions there should be no such thing as a genuine "double-sente" position - every position that people would normally think of as double sente, just like the one discussed here, is actually secretly gote for both sides, sente for black only, or sente for white only. The reason that these positions seem like double sente is due to a more global fact, such as the absence of other moves on the board with values between 17 and 20 points, as well as the implicit meta-knowledge that moves with such values are rare (so that if one side plays, the other side will respond because it's the next biggest move). Without these extra global assumptions, locally they are no different than ordinary gotes and one-sided sentes, it's just that the numbers involved are larger. This is what Bill means when he claims that you can define "sente" and "gote" both locally and globally in different ways, but "double sente" only makes sense defined globally.