Playing under Classical Chinese Rules

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tekesta
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Re: Playing under Classical Chinese Rules

Post by tekesta »

Uberdude wrote:When I play Go I don't notice this. Does a South Korean phone company sponsoring a team in a Korean baduk league really affect me? I like being able to play the opening moves where I wish. But I have also played in some sunjang baduk tournaments which were fun.
Looks like I inserted some extraneous info here :oops: I do not notice the commercialism of pro baduk whenever I play. I was referring to pro baduk per se. In countries where there are active pro leagues, the lure of prize money and prestige is one reason why many youngsters apply to baduk dojangs in (South) Korea and China. Of course only a few make it every year, but the presence and influence of pro players in China, Korea, and Japan is stronger than in Western countries. This is made possible by the patronage of private corporations and, at least in China, government subsidies.

Since no one plays the classical Chinese game these days, I am led to believe that it is not too strongly affected by commercialism. This would be good for those wanting to learn Go without having to worry about the latest openings and josekis or anything else pros and strong amateurs might be doing.
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Re: Playing under Classical Chinese Rules

Post by tekesta »

snorri wrote:I don't believe the diagonal opening is different enough. After 4 moves, almost any kind of game can still develop. In fact, one could argue that the 4-4 josekis are on average tactically simpler.
Not very similar to modern 4-4 josekis, though. Although common in QIng Dynasty games, the Mighty Cap move at 5-6 in response to kakari at 3-6 is not very common nowadays, at least in professional play. Playing keima at 6-3 is more common.

I wonder what kind of game would develop if we stuck to playing as we usually do on an empty board, but with diagonal opening and/or under classical Chinese rules. I don't think we'd be using the exact same techniques and patterns that Huang Longshi, Fan Xiping, and Cheng Lanru used. Or we could, but with an urge to innovate since Qing Dynasty patterns would feel rather odd to the modern player.
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Re: Playing under Classical Chinese Rules

Post by tekesta »

I forgot to add that, as many of us already know, the regular game has more fluidity and flexibility than classical Chinese and other older forms of the game.

The classical Chinese form appears to me to be a bit simpler than the regular form, which would make me think that an amateur can gain some experience with it before transitioning to the empty board game. I personally do not see anything wrong with this; Go Seigen and Chen Zude had experience playing classical style before going over to the regular game.

The again, at this point I'm tempted to say, why not just stick with prefixed handi games and forget about classical Chinese Go altogether?
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Re: Playing under Classical Chinese Rules

Post by skydyr »

Bill Spight wrote:
mitsun wrote:We are getting way off topic, but how about this for a test of the relative importance of fuseki skill: even game, professional versus amateur, each plays to the best of his ability, but switch colors after N moves. How large would N have to be for the superior opening to win?


Interesting question. :)

To forestall any questions about playing against themselves, we might have pro-am teams where one pro plays the first part of the game and the pro on the other side plays the last part of the game.

Now, I also do not think that it is important for beginners to study fuseki, which is one reason why I like to start them on small boards. What I object to is the idea that they have to become really good tactically before they learn to play the whole board. It is good to study whole board play, even as a DDK. Now, since even 5 kyu players can blow the game near the end because of damezumari, I think that the amateurs should be dan players.

Given that, I think that crossover point to make a roughly even game comes at least after move 75. That is well into the middle game, but the opening is not worth both the middle game and the endgame. If the crossover came at move 50 I would think that the pro first side would lose. I also think that the crossover point should come before move 120. If we actually experimented with this, we might initially try a crossover at move 100. :)

Edit: BTW, this might be an interesting way to have a teaching game. The players play without handicap and switch sides after 2N moves. :)


The idea of finding the crossover point seems to be quite interesting, but if it is actually at move 100, say, I don't know how much that will tell you about the opening. My impression is that by move 100, most games are in the mid to late middle-game if not the beginning of the endgame. Arguably, much of the crossover point could point to strong middle-game skills instead. It seems like a difficult question to answer too early, though, because a strong endgame could easily swing the score 30-40 points or more against a shodan amateur. Just because this exercise doesn't speak solely to the opening doesn't mean it wouldn't be interesting, however. As the rank difference increases, I think you might get a much higher move number before the losing player can switch sides and successfully win, and I wonder whether it would be consistent as the stronger player got weaker as well.

I think it may also be interesting if you took a set of pro vs amateur games, and stopped them at, say, 30 or 40 or 50 moves.
The game is then given to the same or a different pro to take the amateur's side as if it were a handicap game, and you ask them what they thought the handicap was, what the result would be. That is to say, if they were to take the side that's behind against an amateur, what sort of normal handicap game they think would be equivalent to the challenge ahead of them. If you have different amateurs of the same nominal strength who get different results, then you'd at least be able to say that, for example, 3-dan A has an opening that's 1 stone stronger than 3-dan B, but when they play he loses the advantage later.
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Re: Playing under Classical Chinese Rules

Post by tekesta »

I believe this switching practice can reveal some interesting info regarding each player's ability. We can see who has strong opening, strong middle game, strong endgame, etc.

Suppose the pro and the ama switch sides every 25 moves. Then, every 50. Then, every 75. We can glean some nice findings regarding the skill of each side.

Some players might not know much joseki or prefer not to play out joseki, so they would rather start fights early in the opening to simplify things a bit. Not too sweet for the player that likes flexibility during the game. This is one reason why the taisha and avalanche are not much played these days among pros, but attach-and-extend and 3-3 point josekis are.
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