Re: Improvement from Turn based games
Posted: Sun Dec 18, 2011 10:45 am
First of all I'll agree with those who say turn-based Go is not good for total beginners. When you are 30k you just need to play a lot to build up experience and get a feeling for what works and what doesn't. With turn-based Go the feedback loop for learning between doing things and finding out if they make you win is too long. But once you are maybe 20k+, I think it can be useful.
Let me illustrate with an example: me. I started playing Go around September 2005, playing a few games a day on KGS. Around 15k I slowed down my play to 1 hour main time. As well as playing; reviews from the kind folks in the KGS Teaching Ladder, shygost's lectures, Sensei's Library, real-life club, and books helped me improve. I got to 1 dan around 1.5 years later. By then my progress was leveling out, gone were the joyous DDK days of gaining a rank every few weeks. I went on a Go trip to China for 2 months in summer 2007 (I skipped my university graduation!) and went up to 3d (my rank graph is a pretty good advert: http://homepage.ntlworld.com/andrew.j.s ... graph2.png).
After that I got a job and no longer felt like putting in the time/effort for a whole serious game in the evening after a hard day at work, so switched most of my playing to the turn-based OGS. In the 4 years since I've gone up to 6d OGS and the top player there (though a few strong players have joined recently). However, I'm still only 4d KGS and 3d EGF.
So, what conclusions to make? My switch from shooting up through the ranks to slow improvement correlates near exactly with my switch from real-time to turn-based play. So is this a damning indictment of turn-based play? It may seem like it, but I don't think so. If I had continued to play on KGS, I don't think I would be 9d by now; as you get stronger it gets harder to get stronger. There are a few lucky people, such as kghin or artem92, who kept on rocketing through the dan ranks, but I don't think I'm as talented as them. I feel like low dan is about the level of my innate talent at this game, and to get stronger than that requires a lot more work than getting here (is this realism or a defeatist attitude that holds me back?).
However, in the years since I switched to OGS, I do feel like I have got better at Go: my Go has matured and my direction of play and strategy have improved. However, I don't think my reading has improved commensurately. This is because on OGS I get lazy and instead of reading, I play out variations on the computer. Another thing I've not gotten much better at is winning real-life tournament games. I play slowly, and am prone to playing blunders in overtime. OGS doesn't help me eliminate these.
So my skill on OGS is higher than my real-life play. As an example, there is one player, an AGA 5d (which is about the same as EGF 3d), against whom I lost my first game, but I've won all 12 since. This doesn't mean I'm lots stronger than him and if we played on the board I could lose to him, but on OGS where I can spend a long time analysing (sometimes I probably end up spending as much time on OGS as it would take to play a whole serious game on KGS!), I can control the game and win. There is another player, an AGA 7d that would probably beat me quite badly in real-time, but on OGS I can hold my own against him. But I do think my real-life play has improved too, just not as much (e.g. I have beaten Matthew Macfadyen 6d, 25-time British Champion, which I don't think I would have been able to do immediately after going to China).
I also find playing on OGS a useful driver of study: I try out new pro openings, see what pros did in similar shapes etc.
As one final point, I think my playing turn-based Go not only helps me improve, but could help others improve too as it makes me a better teacher. As I spend a lot of time on my OGS games I can remember various shapes from many of them and thus am building up a mental database of hundreds of my games. When I am giving lessons I am able to bring up example games invloving the various ideas being discussed to better explain them in a real-game context.
Let me illustrate with an example: me. I started playing Go around September 2005, playing a few games a day on KGS. Around 15k I slowed down my play to 1 hour main time. As well as playing; reviews from the kind folks in the KGS Teaching Ladder, shygost's lectures, Sensei's Library, real-life club, and books helped me improve. I got to 1 dan around 1.5 years later. By then my progress was leveling out, gone were the joyous DDK days of gaining a rank every few weeks. I went on a Go trip to China for 2 months in summer 2007 (I skipped my university graduation!) and went up to 3d (my rank graph is a pretty good advert: http://homepage.ntlworld.com/andrew.j.s ... graph2.png).
After that I got a job and no longer felt like putting in the time/effort for a whole serious game in the evening after a hard day at work, so switched most of my playing to the turn-based OGS. In the 4 years since I've gone up to 6d OGS and the top player there (though a few strong players have joined recently). However, I'm still only 4d KGS and 3d EGF.
So, what conclusions to make? My switch from shooting up through the ranks to slow improvement correlates near exactly with my switch from real-time to turn-based play. So is this a damning indictment of turn-based play? It may seem like it, but I don't think so. If I had continued to play on KGS, I don't think I would be 9d by now; as you get stronger it gets harder to get stronger. There are a few lucky people, such as kghin or artem92, who kept on rocketing through the dan ranks, but I don't think I'm as talented as them. I feel like low dan is about the level of my innate talent at this game, and to get stronger than that requires a lot more work than getting here (is this realism or a defeatist attitude that holds me back?).
However, in the years since I switched to OGS, I do feel like I have got better at Go: my Go has matured and my direction of play and strategy have improved. However, I don't think my reading has improved commensurately. This is because on OGS I get lazy and instead of reading, I play out variations on the computer. Another thing I've not gotten much better at is winning real-life tournament games. I play slowly, and am prone to playing blunders in overtime. OGS doesn't help me eliminate these.
So my skill on OGS is higher than my real-life play. As an example, there is one player, an AGA 5d (which is about the same as EGF 3d), against whom I lost my first game, but I've won all 12 since. This doesn't mean I'm lots stronger than him and if we played on the board I could lose to him, but on OGS where I can spend a long time analysing (sometimes I probably end up spending as much time on OGS as it would take to play a whole serious game on KGS!), I can control the game and win. There is another player, an AGA 7d that would probably beat me quite badly in real-time, but on OGS I can hold my own against him. But I do think my real-life play has improved too, just not as much (e.g. I have beaten Matthew Macfadyen 6d, 25-time British Champion, which I don't think I would have been able to do immediately after going to China).
I also find playing on OGS a useful driver of study: I try out new pro openings, see what pros did in similar shapes etc.
As one final point, I think my playing turn-based Go not only helps me improve, but could help others improve too as it makes me a better teacher. As I spend a lot of time on my OGS games I can remember various shapes from many of them and thus am building up a mental database of hundreds of my games. When I am giving lessons I am able to bring up example games invloving the various ideas being discussed to better explain them in a real-game context.