Re: Go problems don't bring any result?
Posted: Sat Dec 10, 2016 12:38 pm
A bit on the second skill, choosing candidate plays
In general, it seems to me that a major flaw among SDKs is never even considering the right play. You can calculate as many variations as you want, but if you don't make the right play to start with, none of them will be right.
OTOH, the main thing in choosing candidate plays is to eliminate bad plays. Otherwise, the game tree becomes too large, and you end up calculating too many irrelevant variations. But doing so risks eliminating the best move. This is a dilemma that amateurs face.
IMO, the best thing is to learn what good candidate moves look like, and doing problems is not the best way to do that. Imitation is.

You can also learn what good play looks like from books that demonstrate and explain good play.
It is also possible to combine approaches.
Also, even though I have only seen parts of the book, may I recommend Redecker's Tsumego Strategy? (See http://www.lifein19x19.com/forum/viewto ... 57&t=13854 )
In general, it seems to me that a major flaw among SDKs is never even considering the right play. You can calculate as many variations as you want, but if you don't make the right play to start with, none of them will be right.
OTOH, the main thing in choosing candidate plays is to eliminate bad plays. Otherwise, the game tree becomes too large, and you end up calculating too many irrelevant variations. But doing so risks eliminating the best move. This is a dilemma that amateurs face.
IMO, the best thing is to learn what good candidate moves look like, and doing problems is not the best way to do that. Imitation is.
Indeed.John Fairbairn wrote:One reason that playing over lots of pro games is so valuable is because of the wealth of "Eh, I didn't know you could do that!" moments.
You can also learn what good play looks like from books that demonstrate and explain good play.
It is also possible to combine approaches.
From what I have seen of Segoe's Tsumego Dictionary, he seems to adopt that approach. All of the problems that I saw featured the eye stealing tesuji.John Fairbairn wrote: Meijin Inseki thought that the best way to teach tsumego skills was to show a technique and then just give a pile of problems with the same technique. Drills, in other words.
Also, even though I have only seen parts of the book, may I recommend Redecker's Tsumego Strategy? (See http://www.lifein19x19.com/forum/viewto ... 57&t=13854 )