goame wrote:Is Gnugo so good at score estimation?
I looked at a game and Gnugo said that black was for some moves more or less +10.5 but Leela said 80% winning chances for white.
Frankly speaking, no, it sucks until the game reaches the end game

But I won't drop Gnugo support for now, I plan to separate the analysis in different tools, with one tool for Gnugo, one for Leela, one for rayon or any other bot that I can work with. You may ask who may need a review by Gnugo, but I believe Gnugo moves are very ok for 15k and above, plus, the analysis time would be ways faster than MCTS bots. Gnugo has plenty of things to offer for beginners.
goame wrote:-2 more buttons to jump to the last or first move.
Added to my todo list for v0.5
goame wrote:-play stones more in the middle of the intersections.
This is the fuzzy stone parameters in settings, change it to 0
goame wrote:-more nice and round stones.
At least, the stones should be round right now

For a better looking stone, it's not in my priority list, but it will come one day
goame wrote:-show white and black moyo.
-show white and black territory.
I do not know any method to do that in fact. The closest I got so far is asking Gnugo to quickly play until the end of the game to find out, but it's slow, and does not really work when there are group with unclear life and death status.
goame wrote:-click in the right window on variation a, b, c,... and let me see every move with the arrow keys, so it is easier to remember and better to learn.
Yes, I plan to do that soon. I plan to use the mouse wheel instead of the keyboard, but that's the idea. Yeah, maybe I should use both keyboard and mouse wheel, for laptop users with out mouse wheel.
goame wrote:-use different colors for best, second ... variation.
Currently, the letters indicate the order from best (A) to not so good (B, C, D) and blue/red to differentiate winning rate >50% I do not have much margin to change the colors in fact
goame wrote:
-take only the 6 moves (variations) with the highest playouts, it doesn't make sense the have one variation with 64400 playouts and another mit 47 playouts.
-display variation 2-6 only if they have at least 25% playouts from the first variation with the most playouts.
-an infinite analysis so I can still analyse the game when looking on it after your first analysis is finished.
-also the number of playouts/simulations of the first analysis for each move should be saved. When I analyse the game later and get higher playouts, the data should change automatically.
Those are idea that have more to see with Leela internal algorithm. Not something I can change at my level. It will probably evolve as Leela improve in the near future.
Are you a member of Ray developer team????