Kirby wrote:Cassandra wrote:Kirby wrote:It would be very interesting if, having a komi of 0, perfect play resulted in a draw for go.
Because Komi has grown over time, it is very, very unlikely that your assumption will become true.
Agreed, but we cannot know until it's been proven, really. The growth of komi may have to do with psychological factors - or simply with the way that humans play the game.
I wonder, in the case of draughts/checkers, was it believed that the first player had the advantage before it was proven to be a draw with optimal play?
I suppose that this in not comparable to Go.
In Draughts / Checkers - as in Chess - aim is (total) destruction of the opponent's pieces. The players want to destroy something. In Go you have to build up.
In Go you cannot reach a draw with only preventing your stones being captured. You have to create territory as well.
Let's assume that Go without Komi would have results with a mean value something about 6 to 8 points for Black. 7 points equal 2 percent of the Go-board.
With this compensation (and with "perfect" play) Tagaisen would not be necessary any more.
Without "perfect" play, the significance of Tagaisen will increase dramatically.
It is said that Shusaku won every game with Black. It is a clear sign that Komi is necessary, because even he did not win every game with White.
Let's compare this with checkers or chess (and leave aside the different nature of the games). Even if the player moving first would win over 50% of the games in the average. What will you do ?
Apparently this difference does not equal the value of one piece in checkers or one pawn in chess. So it is impossible to adjust the starting position to make up for this one-sided advantage (1 piece in checkers is 5% of the players pieces). And after the end of these games there is no room for compensation either.
Compensation in Go is possible, because the aim is so comparatively small - just one of 361 points.