Re: Home-made Elo ratings for some engines
Posted: Sun Sep 22, 2019 10:29 am
xela, thank you very much for your great work! can you explain why of all the networks LM_GX chose LM_GX47? and where can I download LM_B5 and LM_Z2?
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
So based on this chart anyone with a half way decent GPU at any reasonable time intervals running latest LZ net can already play against AI opponent that is essentially stronger than AlphaGoLee and catching up to AlphaGoMaster?xela wrote:Updated with KataGo, OpenCL version (and also throwing in some recent LZ weights for comparison). Just fast games for this one, didn't get around to updating the 20 minute results.
kata_6b is the 6-block network, and you can probably guess the names for 10, 15, 20 blocks. In the 1 minute games I also tried different numbers of threads but didn't see much potential for significant improvement. The suggestion in the config file of trying more threads than you have cores wasn't a success on my hardware.
Results at 1 minute time limit, based on 1520 games with 72 engines:Results at 5 minute time limit, based on 1680 games with 59 engines:
It depends on a bunch of assumptions about how the Elo rating system works. I wouldn't dare to be that precise, but it looks to me like AIs can play at a superhuman level on ordinary PCs with a mid-range GPU.hydrogenpi7 wrote: So based on this chart anyone with a half way decent GPU at any reasonable time intervals running latest LZ net can already play against AI opponent that is essentially stronger than AlphaGoLee and catching up to AlphaGoMaster?