Knotwilg wrote:Before the Internet came about, there was a purpose for scaling up from the local to the international level via national and continental bodies. With the Internet being today the major environment for playing and studying Go, we need to review the raison d'être of such bodies.
The internet is both solving and creating problems ... On the one hand, it is helping people that already play the game to have more interactions with other players and have more games with a variety of opponents. On the other hand, it deprives from the new players
the unique experience of playing face to face on a real board ... that is ultimately
costing Go a lot of young players because, let us face it, the internet and the computers have a lot of things vying for a kid's attention (computer games being top on the list) ...
In that regard having national bodies and physical places to play is still very important, if we want to attract new players that will stay and play in the long term ...
What could unity of language be useful for?
Indeed, that was my main issue when I tried to make a book that could be translated to the multitute of the european languages ...
Europe is sometimes like the tower of Babel because not everyone is fluent or confident enough in reading or studying in English
and that was costing Go even more new players (especially children who can read their native language at a small age, but are taught a second language at a much later stage in their lives) ...
And here comes the lack of volunteers that people already mentioned ... I had a very romantic view of the Go community and I thought that people would be glad of the opportunity to have a book in their own language and that they would jump on the opportunity to help in the translation. Even though a lot of players seemed to initially offer to help in that volunteer work, the first excitement soon fizzled out and the people that actually translated anything was comparably small while the people still translating is now down to
just one who is fortunately sharing the same fervent passion about making this thing work and spread the game to people who cannot read English.
Unfortunately, the existence of large bodies of organazation led to some complancency, as well ... it created the feeling that "some other people from higher up should tend to most matters" while in fact the promotion of the game
is very much still in our (the players')
hands ...
gennan wrote:If we want to make the go community flourish in the future, we should focus on getting lots of young people to play. I think the focus should be especially on creating kids clubs in schools. Kids love playing each other in real life, much more than playing on the internet.
I also think that the initiative for such things should come from local go communities, enthousiasts from (what's left of) local go clubs, supported by national go federations. The EGF is just too far away and understaffed to do much in this respect.
Exactly! Having a "pro scene" is all nice and dandy, but let us not fall into the same pitfall that computer games have fallen into (e.g. League of Legends), which is caring more about their pros and the marketing and leaving the casual player who supports the game to fend for himself.
In that regard, increasing the costs for venues, the congress and all that just puts western Go into a "circling the drain" process ...
the more expensive it becomes, the more exclusive it gets and the more exclusive it gets, the more expensive it becomes ... and slowly down the drain the numbers will decline.