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Re: gGo (IGS) Development Thread
Posted: Sun Jul 04, 2010 4:55 pm
by azazil
With regards to Devil's Pie: even if you can jerry-rig your window manager to do this, surely it should be part of the standard functionality of gGo. It doesn't make for people to either have to either edit config files or resize the window *every single time* they look at a game. Also, for game windows maximize is not ideal since that wastes lots of space, so even as a temporary hack that's lacking. In terms of the convenience to effort ratio, it seems like a no-brainer to incorporate.
I've gotten that same error message the Edlee posted about, but I hadn't written an email yet.
Re: gGo (IGS) Development Thread
Posted: Sun Jul 04, 2010 6:33 pm
by ethanb
azazil wrote:With regards to Devil's Pie: even if you can jerry-rig your window manager to do this, surely it should be part of the standard functionality of gGo. It doesn't make for people to either have to either edit config files or resize the window *every single time* they look at a game. Also, for game windows maximize is not ideal since that wastes lots of space, so even as a temporary hack that's lacking. In terms of the convenience to effort ratio, it seems like a no-brainer to incorporate.
I've gotten that same error message the Edlee posted about, but I hadn't written an email yet.
Well, you can do other things besides maximize - I don't have devil's pie manage ggo at all (I still use qgo to play on IGS because of the UI issues I've mentioned above, and I should have devil's pie do something about that, but I haven't bothered yet.) But there's no wasted space in a maximized Quarry window -- not on a 4:3 aspect ratio, anyway -- and that's what I use to review games.
EDIT: also, in Compiz, at least, you can do it without editing config files. Sawfish as well - not sure about Metacity or Kwm. Fluxbox can too, but yeah, you have to edit a text file.
Re: gGo (IGS) Development Thread
Posted: Fri Jul 09, 2010 8:58 am
by azazil
A very easy to implement feature request:
For any board, allow an option to display all stones as the same color. Ideally there would be an option to show all stones as white or all stones as black.
Some clients in the past have supported one color go, while others like qgo only provide the option for playing against a program. It wouldn't be a frequently used feature, but one color go is a useful training tool to work on reading. Building it into the client like this allows one player to see a normal board while their opponent plays under a self-imposed handicap of only seeing one color of stones.
Re: gGo (IGS) Development Thread
Posted: Mon Aug 16, 2010 2:16 am
by ahamay
Hi everyone,
I've noted down all of your remarks and everything will eventually be implemented.
I'm currently chasing the NumberFormatException and hope to have this fixed very soon. One-Color Go has lowest priority (though I like it as a gimmick).
Also, I can happily announce someone else is starting to help me, so things might get a higher pace (though there's still a LOT of internal things that should be done first...).
Cheers,
Benjamin
Re: gGo (IGS) Development Thread
Posted: Wed Aug 18, 2010 3:52 pm
by ahamay
Hi,
the NumberFormatException stuff (and some NullPointerException, too) seems fixed by now - at least I hope it
So if you get these problems, try to download the newest version (same name & link) first.
Re: gGo (IGS) Development Thread
Posted: Wed Oct 13, 2010 6:15 pm
by Shikatsu
The GUI in gGo and glGo always looked a bit dated to me. I thought it was the stones, but today I tried changing the board texture. And to my surprise it now looked absolutely amazing!
I really think the default board texture should be changed, as well as the fugly green background.
Here's my glGo with random wood texture: (also bigger version at
http://picasaweb.google.com/lh/photo/sZ ... OEGxBho-lg)

Re: gGo (IGS) Development Thread
Posted: Wed Oct 13, 2010 11:24 pm
by azazil
That background looks nice, where did you find it?
I think ggo should consider a new higher resolution default background, so people using modern day monitors don't have that nice pixelated look. That might make a decent first candidate if it looks as good up close as it did in that version.
Re: gGo (IGS) Development Thread
Posted: Thu Oct 14, 2010 1:46 am
by Shikatsu
That background looks nice, where did you find it?
If you mean the kaya texture for the board, it's just something I got from a friend. I think it might be from the Tetsuki 4(?) beta, but I'm not sure. If you want it, just send me a message.
The background is just something I found at google images.
http://www.deviantart.com/download/71941528/Vista_Ultimate_Wood_No_Glass_by_Mosqu1t0.jpg
Re: gGo (IGS) Development Thread
Posted: Thu Oct 14, 2010 3:16 pm
by azazil
I think Shikatsu's recent post is a good reminder of the importance of allowing people to replace the board graphic. Lets face it, the default image does look a bit dated. I'm not much of a programmer, but I don't imagine it would take a lot to give the option of loading the board from a file versus the default location?
Re: gGo (IGS) Development Thread
Posted: Fri Oct 15, 2010 4:11 am
by EdLee
Shikatsu wrote:The GUI in gGo and glGo always looked a bit dated to me. I thought it was the stones, but today I tried changing the board texture.
How do you change the board texture in gGo and gIGo?
Re: gGo (IGS) Development Thread
Posted: Fri Oct 15, 2010 4:48 am
by topazg
EdLee wrote:How do you change the board texture in gGo and gIGo?
For glGo:
http://www.pandanet.co.jp/English/glgo/ ... 03s03.htmlNot found anything for gGo yet, but I agree, with better images IGS is so much more fun to play on for some reason - feels embarrassing to admit that making it look pretty has that much effect on my playing

Re: gGo (IGS) Development Thread
Posted: Sat Oct 16, 2010 1:20 am
by EdLee
topazg wrote:feels embarrassing to admit that making it look pretty has that much effect on my playing

Thanks so much, topazg. It's very natural that certain aesthetics have a big impact on some people (including myself).
Otherwise there'd be no business for slate & shell stones or nice bowls and boards,
and everyone would be happily playing Yahoo Go

.
Re: gGo (IGS) Development Thread
Posted: Sun Nov 07, 2010 4:12 am
by ahamay
As we've renamed the thing to GoPanda, I'd like to move this discussion to
this thread in the IGS subforum.