Cho Chikun is good at living in tight places, but when you mention shinogi, the first name that comes to mind (and probably the one topazg meant) is Sakata Eio.HermanHiddema wrote:Yep, Cho Chikun was well known for this skill, I believe. See also: Shinogi.topazg wrote:Wasn't there a Japanese pro with a really famous reputation for doing this?HermanHiddema wrote:I'm somewhat notorious for my skill at making life in situations where it is seemingly impossible. Several of my go friends will refer to really dead groups with "Even Herman couldn't make that one live" (and sometimes, they're wrong)
Life vs. Death. Death usually wins.
-
ethanb
- Lives in gote
- Posts: 355
- Joined: Sat Apr 24, 2010 10:15 am
- Rank: AGA 2d
- GD Posts: 0
- IGS: ethanb
- Has thanked: 52 times
- Been thanked: 43 times
Re: Life vs. Death. Death usually wins.
-
Marcus
- Gosei
- Posts: 1387
- Joined: Tue Apr 20, 2010 8:51 am
- GD Posts: 209
- KGS: Marcus316
- Has thanked: 139 times
- Been thanked: 111 times
Re: Life vs. Death. Death usually wins.
Hmmm ... Shinogi ... interesting. I seem to lean towards this type of strategy in a number of my games. Didn't know there was a term for it.
- MagicMagor
- Lives with ko
- Posts: 130
- Joined: Wed Apr 28, 2010 2:14 am
- Rank: EGF 1k
- GD Posts: 0
- Universal go server handle: MagicMagor
- Has thanked: 4 times
- Been thanked: 37 times
Re: Life vs. Death. Death usually wins.
Probably i'm better at living, but frankly i have so little confidence in my reading, that i wouldn't say i'm good at living. (But then, i wouldn't say i'm good at anything in go
)
Most of the times i know that my groups are alive, or more precise, know how to make life if it is attacked. Sometimes when i overlook these things (happens too often) and my opponent takes a vital point of my groups i can somehow find a slight weakness in his surrounding stones to make a second eye.
Also i'm a fan of a more peacefull game, both players taking swings at the big points of the game, without a huge dragon-fight, so this might explain this a bit.
When i have to kill it's usually a result of me playing a moyo-game (or more precise, my opponent forcing me into a moyo-game, somehow i can't seem to prevent this), and my opponent invading the moyo "too deep". And then i try to kill the invasion.
But i have a bad experience of these fights going wrong for me, because i misread things at a crucial moment allowing him to escape or live in gote - resulting in me having not enough points to win the game or even continue. After such things i loose confidence and my fighting spirit drops, i often resign after such a failure even if i could continue the game.
Overall this leads to me having a constant fear of misreading things when i have to kill a group to win. Which may be another reason i don't enjoy killing groups as much as other people.
Easiest solution would be doing more problems, but i can't force myself to read when doing tsumego or not regulary enough for it to benefit. I seem to need the pressure of a real game to fully read a given position.
Most of the times i know that my groups are alive, or more precise, know how to make life if it is attacked. Sometimes when i overlook these things (happens too often) and my opponent takes a vital point of my groups i can somehow find a slight weakness in his surrounding stones to make a second eye.
Also i'm a fan of a more peacefull game, both players taking swings at the big points of the game, without a huge dragon-fight, so this might explain this a bit.
When i have to kill it's usually a result of me playing a moyo-game (or more precise, my opponent forcing me into a moyo-game, somehow i can't seem to prevent this), and my opponent invading the moyo "too deep". And then i try to kill the invasion.
But i have a bad experience of these fights going wrong for me, because i misread things at a crucial moment allowing him to escape or live in gote - resulting in me having not enough points to win the game or even continue. After such things i loose confidence and my fighting spirit drops, i often resign after such a failure even if i could continue the game.
Overall this leads to me having a constant fear of misreading things when i have to kill a group to win. Which may be another reason i don't enjoy killing groups as much as other people.
Easiest solution would be doing more problems, but i can't force myself to read when doing tsumego or not regulary enough for it to benefit. I seem to need the pressure of a real game to fully read a given position.