Re: Research in Go - 2011
Posted: Thu Oct 06, 2011 6:29 am
On http://book.kongfz.com/6525/97754558/ that is the used book price, the original price was about 65, which seems reasonable back in 1993.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
I actually wonder of how much value such a "holistic" is to the average avidly-studying amateur. In fact, I feel that at my level, it would be really useful to spend some time (let's say, a couple of weeks) drilling just ONE topic regularly. For example, work on a book with exclusively semeai problems, and study it for an hour every day until it's finished, then repeat the same book a few weeks later to see if you can still do it. Then, you would hopefully firmly increase your knowledge on one subset of basic shapes, and then move on. Of course, you'd have to keep playing games as well while working on this.John Fairbairn wrote:At least, even here I see people talk about deciding to studying joseki, or the endgame, or life and death. All fine things in themselves, but not holistic. It may seem that doing a bit of A, then B then C amounts to a mixture of ABC, but I'm not so sure. I'm beginning to believe that there is a undervalued synergy in doing A and B and C together in a way that is not really possible here. It's possibly not just convenient but hugely more beneficial to have a book, as above, where you can read about josekis and turn immediately to a section on life and death problems that result from josekis, or to a section on counting the resulting endgame plays, whenever you have a query.
At your current rank,gaius wrote:what would be the best way to improvement
Robert,RobertJasiek wrote:At your current rank,gaius wrote:what would be the best way to improvement
- absorb all knowledge you can find, in particular read all available good or better books, study at least 1500 problems and at least 1500 games (up to the late middle game, otherwise you never finish, but don't neglect the endgame topic entirely)
- find out (or take a teacher who finds out) what truely your greatest weaknesses are and concentrate study on those topics
- play a lot and attend tournaments
You indicate that you don't have enough time. Well, time is money: pay a teacher for doing part of your work. You also indicate that you are, eh, not optimally motivated at the moment. You need to overcome that. Finish the (easy enough but not dull) problem books instead of stopping in the middle!
I agree. Especially if you take your time.gaius wrote:Actually, there is a great holistic exercise available in any language, even for the illiterate: study professional games!
I have not kept up with the latest learning research, but as far as I know, it does not matter whether you concentrate on one thing at a time or mix them up.By the way, typing this made me wonder what would be the best way to improvement: a mixed study regime, working through a few problem books simultaneously, or the more focused approach of just finishing one book before moving on. As I've never managed to actually finish a problem book, my studying was always actually the mixed variation. But I'm now wondering what would've been best
I don't really have the impression that joseki are overrepresented in the Western literature. However, it is probably the case that joseki are overrepresented in amateur discussions. I suspect that this has little to do with what books are available and a lot to do with most of us amateurs being insecure about our ability to judge moves. It's a whole lot easier to say "This move is good because the joseki book says so" than to find an explanation (which also runs the risk of being wrong.) Also, my impression is that overreliance on joseki is not a purely Western disease.John Fairbairn wrote: As to balance, overall, the middle-game portion gets 178 pages, compared to just 115 for josekis. I may have lost touch with the English literature but I suspect that, if anything, the ratio might be reversed here, and if you strip out the problem type format which tend to characterise many of our middle-game books (the encyclopaedia has its own problem sections, don't forget), I suspect that josekis get a bigger slice of the pie over here. If so, I suggest that's unbalanced.
There are people who don't like the translation of Shuko's Dictionary?!John Fairbairn wrote: However, my biggest astonishment came a few years later when I read here that there are people who don't like this book.
This is true, of course.Bill Spight wrote:On the question of holism, at least in the context of learning go, my favorite method of study has always been pro games. They have everything.At least implicitly.
This is neither here nor there, but I sometimes wish some of this money were spent on putting copies of the Elementary Go Series and similar books in public libraries. When you think about it, there are already a lot of really excellent books in English. As great as it would be to have more books translated (especially the very good Chinese encyclopedias) I wonder if we would do more good by making these existing books more widely and easily available. Having used copies of Attack and Defense on Amazon for $93 each doesn't count.John Fairbairn wrote:As it covers the basics so well, I even think it's a shame that so much money was spent, with the best of intentions, by Oriental organisations on things like freebies to the WAGC for a handful of people. If they had spent some of that money on having this book translated (not by me, I hasten to add!), far more westerners would have seen the benefit of the money and we would have a much better grounding.
Yes. Different people learn differently. As an extreme example, some players learn by playing only.Marcus wrote: When providing this advice, does different methods of learning (or knowledge absorption, for that matter) factor in?
I take my own experience of jumping from 10k to 3d in "no time", see what someone says when he asks and his rank and use my teaching experience. Altogether give me a good idea of suggesting a "solid plan".You seem to have a solid plan in mind whenever someone asks advice on how to improve,
As soon as one knows some more details about a particular player's knowledge backgroup, ability and learning style, the more specific ways can be found. The superior common requirements remain the same though: much spent time helps much, motivation is necessary, the greatest weaknesses must be overcome, knowledge / reading ability etc. should cover every field. (Everybody else would state problem solving here but I think that emphasising this too much could lead to overlooking the other aspects, as if one could become pro by leaning nothing but problem solving.)and I'm curious if you believe there is one "superior" way that applies to everyone,
Basically yes. Of course, if somebody has already done 1000 problems, then I do not suggest 1500 but 500 more from 1d to 3d or 4d. Note though that my advice in the earlier message was for a Dutch 1d! Kyu players need less.if you believe that the advice you give applies to the majority,
Surely there are people that cannot learn well from books but might learn from, say, verbal hints. In that case, they need to get the book knowledge from sources suitable for them: clubs.with the caveat that some people may not be suited for such a method?
Isn't this a contradiction?I've never been able to study effectively [...] Yet, I have still learned (and still learn) quickly, gaining in knowledge through using skills and refining my techniques endlessly.
Do you think you improve fast enough?:)Perhaps a teacher would be best for me
That is ok as long as one improves and knows all one's major weaknesses. Otherwise it becomes necessary to study (also) what one does not like.Knotwilg wrote:study what you like.
I am more optimistic:)Robert will not suffice with his single lifetime to cover all the analytically deconstructed aspects of the game "in full detail".
As for the contradiction, perhaps you're right. My point was that I feel like I do things backwards; I learn from my games (or from my exams) rather than from things like books or tsumego. I suppose that's a type of studying, too.RobertJasiek wrote:Isn't this a contradiction?I've never been able to study effectively [...] Yet, I have still learned (and still learn) quickly, gaining in knowledge through using skills and refining my techniques endlessly.
Do you think you improve fast enough?:)Perhaps a teacher would be best for me
Your Milage May Vary! Personally I did (and do) not think that saying to a mainly non-Chinese-reading audience that a copy of a book in Chinese with unreadable diagrams exists is going to suddenly halt sales of the book.John Fairbairn wrote:Is this aiding piracy?There is a scanned PDF on the web. If plug the name into Google, you will see one of the links has PDF in the title. I can't see the black move numbers when I view the file but it does allow you to see what the book content looks like.
It seems that this subject deserves it's own thread, but since we're talking about it here, I'd like to throw my two cents in.John Fairbairn wrote: What dawned on me was that the Oriental countries all have this "holistic" kind of book, but also their magazines are equally holistic, and you could even say that their playing environment is equally holistic
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But (so long as minds are kept open and those tempted to try to apply killer logic can rein themselves in) L19 itself does at least provide the glimmerings of a holistic way of talking about go.
I don't know if this is what John is implying or not, but it does point in an interesting direction. The question for me is "How do we decide on a move?" For each board situation, there are a wealth of factors that come into play, and I suspect that John's enlightenment comes from the realization that the design of specialized go books promotes the focusing on one particular aspect at a time such as joseki or the life of a group, whereas the game demands a broader and more multi-faceted approach.redponey wrote:In order to play a good game, there must be a synergy in the skills we learn, and this synergy is a skill as well, which we might call "holism". But it is one which we do not generally talk about studying, we acquire it through having a built-in aptitude, by reading between the lines in existing books where possible, by oral tradition (if we take lessons), by sink-or-swim, or not at all.
I feel like this is what John is saying about holism in English go literature.
Sure. Not only something but a lot. See Joseki Vol. 2 Strategy. Although it emphases joseki over middle game, it provides advice for locally and globally applicable concepts, analysis methods and decision making. How? Learn all that, then you can apply it.daal wrote:How to develop the ability to be aware of the range of forces pressing on a position and to grok the best response is something of a holy grail that we are all searching for. Is this really something that can be offered in book form?