hyperpape wrote:Imagine that over the last 180 days, I have played either 20 or 1000 games on KGS. In the first case, the system has no idea how much time I'm spending on go. In the later, it knows that I'm spending lots of time.
This sounds like making the simple comlicated, why should any rating system care how much time I spend playing on Go? I could play one game each month but still study a lot, thus spending a lot of time on go.
It doesn't really give a reason for increasing strenght. But to be fair: good results like a winning streak does also not really prove of increasing strenght.
After a winning sreak, always comes a losing streak (sooner or later). But if I lose 10 games straight, then I want to get demoted! The current rating system on KGS gives you the option to simply "lock" your rank by playing many games. People who want to keep track of their growth through KGS will get stuck at some point. Shapenaji called it "the barrier".
I encouterd a few 2k's that played worse then most 5k's on KGS, I had handicap of 2-4 stones but still they felt weaker. These people play 10+ games per day, even if they get stronger or weaker their rank will nit change at all.
Sometimes I'm amazed to see someone being stuck on 6k for a year while I just past it in a few months without studying at all, the reason is simple: I play not as much as them! Their rank is simply "frozen".
speedchase wrote:I believe (however I am not certain) that WMS has stated that there is a halflife of 45 games.
I think I read somewhere that the last 6 months are used to calculate the rating, because if you do not play for 6 months you will lose your rank.