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Re: KGS escaper policy - explicit enough?
Posted: Thu Jun 03, 2010 9:05 am
by Tortue
Problem with KGS is that we have two tools mixed in one. There a 3 situations :
1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.
2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.
3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.
Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.
Though it is all done on WMS free time and it is working OK as it is. I understand why he is not ready to commit some time to it.
Cheers, and thanks for free KGS

Re: KGS escaper policy - explicit enough?
Posted: Fri Jun 04, 2010 3:18 am
by BigDoug
Hello,
zinger wrote:Jedo wrote:I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.
I really agree with this. Bad connection? Try another day or play unrated. bah
Although I suppose that this could conceivably add a distortion to the rating system, if too many users with bad connections persist in playing rated games, getting dropped, and therefore losing. But I doubt this would really happen.
By happy coincidence, I answered several e-mails to the admin mailbox this week in which the writers complained that the existing policy is too harsh (i.e., people with bad connections shouldn't be penalised for involuntary departures).
People who write about their bad connections often say they live in third-world countries. It's not an option for them to wait another day. Their country's network infrastructure isn't good and they're going to have regular disconnections.
The escaper policy is discussed regularly on KGS and I doubt that it's ever going to be resolved to the satisfaction of every player on KGS.
Re: KGS escaper policy - explicit enough?
Posted: Fri Jun 04, 2010 5:48 pm
by Toge
Tortue wrote:Problem with KGS is that we have two tools mixed in one. There a 3 situations :
1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.
2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.
3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.
Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.
- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.
Re: KGS escaper policy - explicit enough?
Posted: Sat Jun 05, 2010 1:03 pm
by palapiku
Toge wrote:- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.
+1
Re: KGS escaper policy - explicit enough?
Posted: Sat Jun 05, 2010 1:19 pm
by Javaness
palapiku wrote:Toge wrote:- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.
+1
but completely fails to handle several other situations
Re: KGS escaper policy - explicit enough?
Posted: Sat Jun 05, 2010 4:54 pm
by Toge
Javaness wrote:but completely fails to handle several other situations
- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.
Re: KGS escaper policy - explicit enough?
Posted: Sat Jun 05, 2010 5:06 pm
by SpongeBob
Re: KGS escaper policy - explicit enough?
Posted: Sun Jun 06, 2010 4:06 am
by blue
i think it's fine as it is now
Re: KGS escaper policy - explicit enough?
Posted: Sun Jun 06, 2010 4:07 am
by Javaness
Toge wrote:Javaness wrote:but completely fails to handle several other situations
- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.
I wrote them here before, but some people don't want to know about them

Re: KGS escaper policy - explicit enough?
Posted: Sun Jun 06, 2010 10:12 am
by deja
Unfortunately, opinions on the KGS escaper policy have become so entrenched and emotionally charged that any hope of reasonable discussion is almost impossible. To do so on either side is apparently seen as admitting defeat, which will never happen. Some would rather sink with their ship (pro and con) than entertain the merits of an opposing view (pro and con).
As such, this thread was a mistake.
Re: KGS escaper policy - explicit enough?
Posted: Sun Jun 06, 2010 11:11 am
by Li Kao
That proposed new system needs at least one modification:
No automatic win after 10 mins, but the player who didn't escape can claim a win.
Re: KGS escaper policy - explicit enough?
Posted: Mon Jun 07, 2010 5:08 am
by BigDoug
Hello,
I don't think this thread was a mistake. There's a variation on it several times per week in the English Game Room for a reason -- people have opinions and it's a chance to chat with other people. Talking about the KGS escaper system is the equivalent of asking your spouse about his or her day -- you'll seldom hear something new, but it's a nice way to initiate a discussion.
Doug
Re: KGS escaper policy - explicit enough?
Posted: Mon Jun 07, 2010 5:52 am
by Tortue
Javaness wrote:Toge wrote:Javaness wrote:but completely fails to handle several other situations
- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.
I wrote them here before, but some people don't want to know about them

Out of curiosity, can you point to the post you are refering to ?
Re: KGS escaper policy - explicit enough?
Posted: Mon Jun 07, 2010 11:15 am
by Toge
BigDoug wrote:Hello,
I don't think this thread was a mistake. There's a variation on it several times per week in the English Game Room for a reason -- people have opinions and it's a chance to chat with other people. Talking about the KGS escaper system is the equivalent of asking your spouse about his or her day -- you'll seldom hear something new, but it's a nice way to initiate a discussion.
Doug
- You're the landlord. Tenant comes by and lets you know that the cellar lock has been broken and some items have gone missing. You reminiscence the time month ago when another tenant came by and told you the same thing. Being a landlord is quite lonely occupation sometimes, so you are happy that at least some people care to drop by and have conversation with you. You don't mind the tone. It's just characteristic of tenants to be always complaining about everything. Besides being so attached to material possessions is a sign of developing secularity. [-]

Re: KGS escaper policy - explicit enough?
Posted: Mon Jun 07, 2010 2:11 pm
by BigDoug
Hello,
Toge wrote:- You're the landlord. Tenant comes by and lets you know that the cellar lock has been broken and some items have gone missing. You reminiscence the time month ago when another tenant came by and told you the same thing. Being a landlord is quite lonely occupation sometimes, so you are happy that at least some people care to drop by and have conversation with you. You don't mind the tone. It's just characteristic of tenants to be always complaining about everything. Besides being so attached to material possessions is a sign of developing secularity. [-]
You share a big house with 100 people. It's free, there is always food in the refrigerator and there's usually a party in the big room. However, you're unhappy because the walls are light blue instead of light yellow. Unfortunately, many of the people living there have different opinions of the best possible colour.
The owner of the house understands that living with lots of people requires a bit of give and take. When you knock on his door to complain about the wall colour for the 20th time, he patiently listens to your description of the absolutely perfect wall colour. After you've explained yet again why your colour choice is better than all the others and rejoin the party, he resumes repairing the cable connection.