Re: EasyGo on iOS - review
Posted: Thu Mar 01, 2012 4:13 am
Just let you konw that the version 1.1 was just released, please check it out at appstore.
Change Log:
V1.1
Enhancements:
• Performance tuning: the time takes to import games, batch delete has been reduced significantly.
• Sort game/problem by black name, white name, game name, date
• Shuffle game/problem(especially useful for problem practice)
• Search game/problem by black name, white name, game name, date
• For problem practice, randomly select one of right variations to test whether you know all the response to the opponent's move instead of always use the first variation
• For problem practice, the "next/restart" button on the board is now semi-transparent
• (iPad Only) Added a full screen game edit view for landscape mode, two finger tap the tree view to activate. Supports two layout schemes, two finger tap the tree view to toggle.
• Add a variation table view to complement the tree view, node name(if any) will also be showed
• Add an option to toggle the showing of next move marker: always show, never show, show only there are variations
• Add a button to back to the most recent branch point
• Add a copy to clipboard button in show SGF window
• In game view settings, removed three sliders to adjust view size, now you can drag the resize handle to adjust the size of board, comment, tree, variation table view.
• During import, if tap cancel button, a confirm window will show, you have the options to continue importing, or keep the current imported file or just delete all the imported files.
• In Version 1.0, when importing big files, the UI is not responsive for a while after tap the import button, this was fixed in Version1.1
Bug fixes:
• If input some special characters that can't be handled by current encoding, after saving the game, the whole content of the game will be empty, which will also lead to crash if scroll to the game next time
• Batch move destination should exclude the sub folders of current folder, otherwise data will be lost.
• If the game name ended with a dot and a white space, then the file name in the exported zip file will not be ended with .sgf
• On iPad, In grid view, when tap the sort button second time, the sort option window will open again
• On iPad, in game edit view, if you tap action button, then Open In, then tap action button again, the open In window won't be dismissed.
• When open a big game, such as kogo's joseki dictionary, the app might crash. The reason is that the current approach to draw tree view will demand a lot of system memory. For version 1.1, the tree view for big game is disabled. The tree view drawing will be optimized in future versions.
• The next move marker will overwrite any markup at the same position
Problems update:
The solutions for the following problems have been corrected
Basics - Oiotoshi - No. 43
Basics - Capturing race -No 40
Misc:
Change iOS requirements to 4.0+
Change Log:
V1.1
Enhancements:
• Performance tuning: the time takes to import games, batch delete has been reduced significantly.
• Sort game/problem by black name, white name, game name, date
• Shuffle game/problem(especially useful for problem practice)
• Search game/problem by black name, white name, game name, date
• For problem practice, randomly select one of right variations to test whether you know all the response to the opponent's move instead of always use the first variation
• For problem practice, the "next/restart" button on the board is now semi-transparent
• (iPad Only) Added a full screen game edit view for landscape mode, two finger tap the tree view to activate. Supports two layout schemes, two finger tap the tree view to toggle.
• Add a variation table view to complement the tree view, node name(if any) will also be showed
• Add an option to toggle the showing of next move marker: always show, never show, show only there are variations
• Add a button to back to the most recent branch point
• Add a copy to clipboard button in show SGF window
• In game view settings, removed three sliders to adjust view size, now you can drag the resize handle to adjust the size of board, comment, tree, variation table view.
• During import, if tap cancel button, a confirm window will show, you have the options to continue importing, or keep the current imported file or just delete all the imported files.
• In Version 1.0, when importing big files, the UI is not responsive for a while after tap the import button, this was fixed in Version1.1
Bug fixes:
• If input some special characters that can't be handled by current encoding, after saving the game, the whole content of the game will be empty, which will also lead to crash if scroll to the game next time
• Batch move destination should exclude the sub folders of current folder, otherwise data will be lost.
• If the game name ended with a dot and a white space, then the file name in the exported zip file will not be ended with .sgf
• On iPad, In grid view, when tap the sort button second time, the sort option window will open again
• On iPad, in game edit view, if you tap action button, then Open In, then tap action button again, the open In window won't be dismissed.
• When open a big game, such as kogo's joseki dictionary, the app might crash. The reason is that the current approach to draw tree view will demand a lot of system memory. For version 1.1, the tree view for big game is disabled. The tree view drawing will be optimized in future versions.
• The next move marker will overwrite any markup at the same position
Problems update:
The solutions for the following problems have been corrected
Basics - Oiotoshi - No. 43
Basics - Capturing race -No 40
Misc:
Change iOS requirements to 4.0+